Beispiel #1
0
    GStructure getRandomSceneryProp()
    {
        GStructure prop     = null;
        int        propType = UnityEngine.Random.Range(0, 100);

        if (propType >= 0 && propType < 10)
        {
            prop = new OBJ_Rock1();
        }
        if (propType >= 10 && propType < 50)
        {
            prop = new OBJ_Rock2();
        }
        if (propType >= 50 && propType < 60)
        {
            prop = new OBJ_Rock3();
        }
        if (propType >= 60 && propType < 100)
        {
            prop = new OBJ_Rock4();
        }
        return(prop);
    }
Beispiel #2
0
 GStructure getRandomSceneryProp()
 {
     GStructure prop = null;
     int propType = UnityEngine.Random.Range(0, 100);
     if(propType >= 0 && propType < 10) {
         prop = new OBJ_Rock1();
     }
     if(propType >= 10 && propType < 50) {
         prop = new OBJ_Rock2();
     }
     if(propType >= 50 && propType < 60) {
         prop = new OBJ_Rock3();
     }
     if(propType >= 60 && propType < 100) {
         prop = new OBJ_Rock4();
     }
     return prop;
 }