public static GameObject LoadOBJFile(string fn, LoadOBJCompleteCallback cb = null, bool updataIsReady = true)
    {
        if (loaderOBJ == null)
        {
            loaderOBJ           = new GameObject("Loader");
            loaderOBJ.hideFlags = HideFlags.HideInHierarchy;
        }

        OBJLoader loader = loaderOBJ.AddComponent <OBJLoader>();

        loader._Load(fn, cb, updataIsReady);
        return(loader.returnObject);
    }