Beispiel #1
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 static extern void NvBlastActorGenerateFracture(NvBlastFractureBuffers commandBuffers, IntPtr actor, NvBlastDamageProgram program, NvBlastExtProgramParams programParams, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers);
Beispiel #2
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 static extern void NvBlastActorApplyFracture(IntPtr eventBuffers, IntPtr actor, NvBlastFractureBuffers commands, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers);
Beispiel #3
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 static extern UInt32 NvBlastActorGetGraphNodeCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
Beispiel #4
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 static extern UInt32 NvBlastActorGetGraphNodeIndices([In, Out] UInt32[] graphNodeIndices, UInt32 graphNodeIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
Beispiel #5
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 static extern UInt32 NvBlastActorGetVisibleChunkCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
Beispiel #6
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 static extern UInt32 NvBlastActorGetVisibleChunkIndices([In, Out] UInt32[] visibleChunkIndices, UInt32 visibleChunkIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
Beispiel #7
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 static extern UInt64 NvBlastFamilyGetRequiredScratchForCreateFirstActor(IntPtr asset, NvBlastWrapper.NvBlastLog logFn);
Beispiel #8
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 static extern UInt64 NvBlastGetAssetMemorySize(NvBlastAssetDesc desc, NvBlastWrapper.NvBlastLog logFn);
Beispiel #9
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 static extern IntPtr NvBlastAssetCreateFamily(IntPtr mem, IntPtr asset, NvBlastWrapper.NvBlastLog logFn);
Beispiel #10
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 static extern UInt64 NvBlastAssetGetFamilyMemorySize(IntPtr asset, NvBlastWrapper.NvBlastLog logFn);
Beispiel #11
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 static extern NvBlastSupportGraph NvBlastAssetGetSupportGraph(IntPtr asset, NvBlastWrapper.NvBlastLog logFn);
Beispiel #12
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 static extern UInt32 NvBlastAssetGetLeafChunkCount(IntPtr asset, NvBlastWrapper.NvBlastLog logFn);
Beispiel #13
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 static extern IntPtr NvBlastCreateAsset(System.IntPtr mem, NvBlastAssetDesc desc, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn);
Beispiel #14
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 static extern UInt64 NvBlastActorGetRequiredScratchForSplit(IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
Beispiel #15
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 static extern IntPtr NvBlastFamilyCreateFirstActor(IntPtr family, NvBlastActorDesc desc, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn);
Beispiel #16
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 static extern UInt32 NvBlastActorSplit([In, Out] NvBlastActorSplitEvent result, IntPtr actor, UInt32 newActorsMaxCount, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers);
Beispiel #17
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 static extern UInt64 NvBlastGetRequiredScratchForCreateAsset(NvBlastAssetDesc desc, NvBlastWrapper.NvBlastLog logFn);