Beispiel #1
0
 public void LoadMapInfo()
 {
     _NumberText.SetNumText3(_GameControler._Gold, _ListNumCoin);
     //=========
     if (_GameControler._Gold >= 100)
     {
         _IndexMapMax = 6;
     }
     else if (_GameControler._Gold >= 50)
     {
         _IndexMapMax = 5;
     }
     else if (_GameControler._Gold >= 25)
     {
         _IndexMapMax = 4;
     }
     else if (_GameControler._Gold >= 10)
     {
         _IndexMapMax = 3;
     }
     else
     {
         _IndexMapMax = 2;
     }
 }
 public void LoadPickMenu()
 {
     _NumberText    = FindObjectOfType <NumberTextScale>();
     _GameControler = FindObjectOfType <GameControler>();
     _NumberText.SetNumText3(_GameControler._Gold, _listGoldImage);
     //============
     if (_GameControler._Gold >= 1)
     {
         _ListButton[4].sprite = _ListSpriteButton[8];
         _ListButton[7].sprite = _ListSpriteButton[14];
     }
     if (_GameControler._Gold >= 3)
     {
         _ListButton[8].sprite = _ListSpriteButton[16];
     }
     if (_GameControler._Gold >= 7)
     {
         _ListButton[9].sprite = _ListSpriteButton[18];
     }
     if (_GameControler._Gold >= 12)
     {
         _ListButton[10].sprite = _ListSpriteButton[20];
     }
     if (_GameControler._Gold >= 18)
     {
         _ListButton[11].sprite = _ListSpriteButton[22];
     }
     if (_GameControler._Gold >= 24)
     {
         _ListButton[12].sprite = _ListSpriteButton[24];
     }
     if (_GameControler._Gold >= 32)
     {
         _ListButton[13].sprite = _ListSpriteButton[26];
     }
     if (_GameControler._Gold >= 45)
     {
         _ListButton[14].sprite = _ListSpriteButton[28];
     }
     if (_GameControler._Gold >= 60)
     {
         _ListButton[15].sprite = _ListSpriteButton[30];
     }
     if (_GameControler._Gold >= 90)
     {
         _ListButton[16].sprite = _ListSpriteButton[32];
     }
 }