getNumber() public method

public getNumber ( ) : float
return float
Beispiel #1
0
 public void Update(NumberGenerator generator)
 {
     UnityEngine.Debug.Log("DigitObserver:" + generator.getNumber());
 }
Beispiel #2
0
    /*!
     * \brief Execute everything about simulation into the Medium
     */
    public void Update()
    {
        if (enableShufflingReactionOrder)
        {
            LinkedListExtensions.Shuffle <IReaction>(_reactions);
        }

        foreach (IReaction reaction in _reactions)
        {
            if (Logger.isLevel(Logger.Level.TRACE))
            {
                PromoterReaction promoter = reaction as PromoterReaction;
                if (promoter != null)
                {
                    Logger.Log("Medium::Update reaction.react(" + _molecules + ") with reaction=" + reaction, Logger.Level.TRACE);
                }
            }
            reaction.react(_molecules);
        }

        applyVariation();

        if (_enableNoise)
        {
            float noise;

            foreach (Molecule m in _molecules)
            {
                noise = _numberGenerator.getNumber();
                if (_enableSequential)
                {
                    m.addConcentration(noise);
                }
                else
                {
                    m.addNewConcentration(noise);
                }
            }
        }

        //TODO improve check that it's the medium of the hero bacterium Cellia
        //TODO refactor interactions out of medium
        if (_name == "Cellia")
        {
            manageMoleculeConcentrationWithKey("AMPI");

            if (GameStateController.isAdminMode)
            {
                //TODO manage this differently
                manageMoleculeConcentrationWithKey("AMPR");
                manageMoleculeConcentrationWithKey("ATC");
                manageMoleculeConcentrationWithKey("FLUO1");
                manageMoleculeConcentrationWithKey("FLUO2");
                manageMoleculeConcentrationWithKey("IPTG");
                manageMoleculeConcentrationWithKey("MOV");
                manageMoleculeConcentrationWithKey("REPR1");
                manageMoleculeConcentrationWithKey("REPR2");
                manageMoleculeConcentrationWithKey("REPR3");
                manageMoleculeConcentrationWithKey("REPR4");
            }
        }
    }