public void Update_INFO(object sender, NumOfEnemy arg) { // th1 = new Thread(new ParameterizedThreadStart(Update_Info_thread)); if (th1 == null) { th1 = new Thread(new ParameterizedThreadStart(Update_Info_thread)); } //else if (th1.ThreadState == System.Threading.ThreadState.Aborted || th1.ThreadState == System.Threading.ThreadState.Running) { th1 = new Thread(new ParameterizedThreadStart(Update_Info_thread)); } if (th1.ThreadState == System.Threading.ThreadState.Stopped) { th1 = new Thread(new ParameterizedThreadStart(Update_Info_thread)); } //else try { th1.Start(arg.i); } catch (Exception) { } //if (th1.ThreadState == System.Threading.ThreadState.Stopped) // th1.Resume(); }
public void Fight_Source(object sender, NumOfEnemy arg) { Player_HP.Visible = true; Enemy_HP.Visible = true; Hero_Stats.Visible = true; Enemy_Stats.Visible = true; Attack_Button.Visible = true; STOIKA_BUTTON.Visible = true; hodiki.Visible = true; hodiki.ForeColor = Color.Green; Random rnd = RandomProvider.GetThreadRandom(); if (!IsHeroCreated) { hero = new Hero(stHP, stHP, stDMG, stEvadeChance, stBlockChance, CriticalDmgChance, CriticalDmg); IsHeroCreated = true; } int enemyFullhp = (int)rnd.Next(enstHP + Dungeon_Number * 5, enstHP + Dungeon_Number * 7); enemy = new Enemy(enemyFullhp, enemyFullhp, rnd.Next(enstDMG + Dungeon_Number * 3, enstDMG + Dungeon_Number * 5), rnd.Next(enstEvadeChance + Dungeon_Number, enstEvadeChance + Dungeon_Number * 2), rnd.Next(enstBlockChance + Dungeon_Number, enstBlockChance + Dungeon_Number * 3), rnd.Next(enCriticalDmgChance + Dungeon_Number * 2, enCriticalDmgChance + Dungeon_Number * 3), rnd.Next(enCriticalDmg + Dungeon_Number * 5, enCriticalDmg + Dungeon_Number * 7)); Application.DoEvents(); UpdInfo.Invoke(this, new NumOfEnemy { i = arg.i }); }
private void TurnEnemy(object sender, NumOfEnemy e) //enemy { th1 = new Thread(new ParameterizedThreadStart(_thread2)); if (th1.ThreadState != System.Threading.ThreadState.Running) { th1.Start(e.i); } }
private void TurnHero(object sender, NumOfEnemy e) //hero { th1 = new Thread(new ParameterizedThreadStart(_thread)); if (th1.ThreadState == System.Threading.ThreadState.Running) { th1.Abort(); } th1.Start(e.i); }