public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(m_FrameMode); serializedObject.ApplyModifiedProperties(); EditorGUILayout.Space(); base.OnInspectorGUI(); if (FindObjectOfType <NuitrackManager>(true) == null) { NuitrackSDKGUI.NuitrackNotExistMessage(); } if (nuitrackAspectRatioFitter.aspectMode != AspectRatioFitter.AspectMode.FitInParent) { UnityAction fixAspectMode = delegate { FixAspectMode(m_AspectMode); }; string message = string.Format("Aspect Mode is set to {0}." + "The frame from the sensor may not be displayed correctly." + "\nRecommended: Fit In Parent.", nuitrackAspectRatioFitter.aspectMode); NuitrackSDKGUI.DrawMessage(message, LogType.Warning, fixAspectMode, "Fix"); } serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (FindObjectOfType <NuitrackManager>(true) == null) { NuitrackSDKGUI.NuitrackNotExistMessage(); } SensorSpace sensorSpace = serializedObject.targetObject as SensorSpace; Canvas canvas = viewCanvasProperty.objectReferenceValue as Canvas; if (canvas != null) { if (canvas.renderMode == RenderMode.WorldSpace || canvas.renderMode == RenderMode.ScreenSpaceOverlay) { string message = string.Format("The canvas rendering mode is specified: {0}.\nIt is recommended to use: {1}", canvas.renderMode, RenderMode.ScreenSpaceCamera); string buttonLabel = string.Format("Switch to {0}", RenderMode.ScreenSpaceCamera); UnityAction fixAction = delegate { FixCanvasRenderMode(canvas, sensorSpace); }; NuitrackSDKGUI.DrawMessage(message, LogType.Warning, fixAction, buttonLabel); } } else { string message = "View Canvas is not set. The screen size will be used to align the camera's fov."; NuitrackSDKGUI.DrawMessage(message, LogType.Log); } }
public override void OnInspectorGUI() { if (NuitrackManager == null) { NuitrackSDKGUI.NuitrackNotExistMessage(); EditorGUILayout.Space(); } DrawDefaultInspector(); EditorGUILayout.Space(); listView.DoLayoutList(); serializedObject.ApplyModifiedProperties(); EditorGUILayout.Space(); DrawRuntimePosesMatching(); EditorGUILayout.Space(); DrawRuntimeWizard(); }