public override void OnPrepareSceneChange() { UnityEngine.Debug.Log(string.Concat(new object[] { "!!!!! ScreenSize Width : ", Screen.width, ", Height, : ", Screen.height })); NrLoadPageScreen.DecideLoadingType(Scene.CurScene, this.SceneType()); NrLoadPageScreen.StepUpMain(1); if (NrTSingleton <NrMainSystem> .Instance.m_ReLogin) { NrTSingleton <FormsManager> .Instance.LoadForm(G_ID.DLG_LOADINGPAGE); } NrLoadPageScreen.ShowHideLoadingImg(false); UIDataManager.MuteBGM = TsAudio.IsMuteAudio(EAudioType.BGM); UIDataManager.MuteEffect = TsAudio.IsMuteAudio(EAudioType.SFX); if (null == NmMainFrameWork.loginCamera) { NmMainFrameWork.loginCamera = (Camera)UnityEngine.Object.Instantiate(Camera.main); NmMainFrameWork.loginCamera.name = "loginCamera"; NmMainFrameWork.loginCamera.gameObject.SetActive(false); Transform child = NmMainFrameWork.loginCamera.transform.GetChild(0); if (null != child) { UnityEngine.Object.Destroy(child.gameObject); } UnityEngine.Object.DontDestroyOnLoad(NmMainFrameWork.loginCamera); } NrTSingleton <NkBattleReplayManager> .Instance.Init(); }
public override void OnPrepareSceneChange() { UnityEngine.Debug.Log("Performance Table Loading Start"); this.tableLoadingStartTime = Time.realtimeSinceStartup; NrTSingleton <FormsManager> .Instance.CloseForm(G_ID.LOGIN_SELECT_PLATFORM_DLG); NrLoadPageScreen.LoginLatestChar = (NrTSingleton <NrMainSystem> .Instance.GetLatestPersonID() > 0L); if (NrTSingleton <NrGlobalReference> .Instance.GetCurrentServiceArea() == eSERVICE_AREA.SERVICE_ANDROID_BANDNAVER || NrTSingleton <NrGlobalReference> .Instance.GetCurrentServiceArea() == eSERVICE_AREA.SERVICE_ANDROID_BANDGOOGLE) { NrLoadPageScreen.LoginLatestChar = false; } NrLoadPageScreen.DecideLoadingType(Scene.CurScene, this.SceneType()); if (NrLoadPageScreen.LoginLatestChar) { NrLoadPageScreen.StepUpMain(3); } else { NrLoadPageScreen.StepUpMain(2); } NrLoadPageScreen.ShowHideLoadingImg(true); if (TsPlatform.IsMobile) { NmMainFrameWork.DeleteImage(); } NrTSingleton <PreloadDataTableMgr> .Instance.StopPreLoadTable(); }
public override void OnPrepareSceneChange() { NrLoadPageScreen.DecideLoadingType(Scene.CurScene, this.SceneType()); NrLoadPageScreen.StepUpMain(1); this._mapLoader.Reset(); StageWorld.m_eBattleRoomType = eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_NONE; if (Scene.CurScene != Scene.Type.BATTLE) { NrLoadPageScreen.ShowHideLoadingImg(true); } else { StageWorld.m_eBattleRoomType = Battle.BATTLE.BattleRoomtype; if (Battle.BATTLE.Observer || StageWorld.m_eBattleRoomType == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_PREVIEW) { NrLoadPageScreen.ShowHideLoadingImg(true); } } if ((Scene.PreScene == Scene.Type.BATTLE || Scene.CurScene == Scene.Type.BATTLE || Scene.PreScene == Scene.Type.SOLDIER_BATCH || Scene.CurScene == Scene.Type.SOLDIER_BATCH) && (TsPlatform.IsLowSystemMemory || TsPlatform.IsEditor)) { NrTSingleton <NkClientLogic> .Instance.CharWarpRequest(0); GS_WARP_REQ gS_WARP_REQ = new GS_WARP_REQ(); gS_WARP_REQ.nMode = 1; SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_WARP_REQ, gS_WARP_REQ); } NmMainFrameWork.DeleteImage(); base.ResetCoTasks(); }
public override void OnPrepareSceneChange() { NrLoadPageScreen.DecideLoadingType(Scene.CurScene, this.SceneType()); NrLoadPageScreen.StepUpMain(1); UIDataManager.MuteBGM = TsAudio.IsMuteAudio(EAudioType.BGM); UIDataManager.MuteEffect = TsAudio.IsMuteAudio(EAudioType.SFX); }
public override void OnPrepareSceneChange() { NrLoadPageScreen.DecideLoadingType(Scene.CurScene, this.SceneType()); NrLoadPageScreen.CustomLoadingProgress = true; NrLoadPageScreen.StepUpMain(1); NrLoadPageScreen.ShowHideLoadingImg(true); }
public override void OnPrepareSceneChange() { NrLoadPageScreen.DecideLoadingType(Scene.CurScene, this.SceneType()); NrLoadPageScreen.StepUpMain(1); NrLoadPageScreen.ShowHideLoadingImg(true); NrTSingleton <NkClientLogic> .Instance.SetLoginGameServer(false); UnityEngine.Debug.LogWarning("========== StageSelectCharMobile : SetLoginGameServer false ----- "); }
public override void OnPrepareSceneChange() { NrLoadPageScreen.DecideLoadingType(Scene.CurScene, this.SceneType()); NrLoadPageScreen.StepUpMain(1); NrTSingleton <FormsManager> .Instance.CloseForm(G_ID.LOGINRATING_DLG); NrTSingleton <FormsManager> .Instance.LoadForm(G_ID.PREDOWNLOAD_DLG); NmMainFrameWork.DeleteImage(); }
public override void OnPrepareSceneChange() { NrLoadPageScreen.DecideLoadingType(Scene.CurScene, this.SceneType()); NrLoadPageScreen.StepUpMain(1); NrTSingleton <FormsManager> .Instance.CloseForm(G_ID.LOGIN_SELECT_PLATFORM_DLG); NrTSingleton <FormsManager> .Instance.CloseForm(G_ID.LOGINRATING_DLG); this.PreDownloadDlg = (NrTSingleton <FormsManager> .Instance.LoadForm(G_ID.PREDOWNLOAD_DLG) as Mobile_PreDownloadDlg); NmMainFrameWork.DeleteImage(); this.SetPlatformPath(); }
public override void OnPrepareSceneChange() { NrLoadPageScreen.DecideLoadingType(Scene.CurScene, this.SceneType()); if (NrLoadPageScreen.LoginLatestChar) { NrLoadPageScreen.StepUpMain(1); } else { NrLoadPageScreen.StepUpMain(2); } NrLoadPageScreen.ShowHideLoadingImg(true); }
public override void OnPrepareSceneChange() { Application.targetFrameRate = -1; NrTSingleton <NkCharManager> .Instance.DeleteBattleChar(); NrLoadPageScreen.DecideLoadingType(Scene.CurScene, this.SceneType()); NrLoadPageScreen.StepUpMain(1); NrLoadPageScreen.SetSkipMainStep(1); NrLoadPageScreen.ShowHideLoadingImg(true); this.BattleClient = new Battle(); this.BattleClient.Init(); this.BattleClient.Send_GS_BATTLE_READY_NFY(0); this._bTemporalBattleUpdate = true; }
public override void OnReloadReserved() { NrLoadPageScreen.StepUpMain(1); NrLoadPageScreen.SetSkipMainStep(1); }
public override void OnPrepareSceneChange() { Application.targetFrameRate = -1; NrTSingleton <NkCharManager> .Instance.DeleteBattleChar(); NrLoadPageScreen.DecideLoadingType(Scene.CurScene, this.SceneType()); NrLoadPageScreen.StepUpMain(1); NrLoadPageScreen.SetSkipMainStep(1); NrLoadPageScreen.ShowHideLoadingImg(true); this.m_SoldierBatch = new SoldierBatch(); this.m_SoldierBatch.Init(); this._bTemporalBattleUpdate = true; if (TsPlatform.IsLowSystemMemory) { TsSceneSwitcher.Instance.DeleteScene(TsSceneSwitcher.ESceneType.SoldierBatchScene); } NrCharBase @char = NrTSingleton <NkCharManager> .Instance.GetChar(1); if (@char != null) { @char.m_kCharMove.MoveStop(true, false); } NrPersonInfoUser charPersonInfo = NrTSingleton <NkCharManager> .Instance.GetCharPersonInfo(1); if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_PLUNDER) { GS_PLUNDER_MATCH_PLAYER_REQ gS_PLUNDER_MATCH_PLAYER_REQ = new GS_PLUNDER_MATCH_PLAYER_REQ(); gS_PLUNDER_MATCH_PLAYER_REQ.m_PersonID = charPersonInfo.GetPersonID(); gS_PLUNDER_MATCH_PLAYER_REQ.m_nMode = 0; SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_PLUNDER_MATCH_PLAYER_REQ, gS_PLUNDER_MATCH_PLAYER_REQ); } if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_INFIBATTLE) { int value = COMMON_CONSTANT_Manager.GetInstance().GetValue(eCOMMON_CONSTANT.eCOMMON_CONSTANT_INFIBATTLE_LEVEL); if ((int)charPersonInfo.GetLeaderSoldierInfo().GetLevel() < value) { string empty = string.Empty; NrTSingleton <CTextParser> .Instance.ReplaceParam(ref empty, new object[] { NrTSingleton <NrTextMgr> .Instance.GetTextFromNotify("129"), "level", value }); Main_UI_SystemMessage.ADDMessage(empty, SYSTEM_MESSAGE_TYPE.NAGATIVE_MESSAGE); return; } GS_INFIBATTLE_MATCH_REQ obj = new GS_INFIBATTLE_MATCH_REQ(); SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_INFIBATTLE_MATCH_REQ, obj); } if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_PRACTICE_INFIBATTLE) { GS_INFIBATTLE_PRACTICE_START_REQ gS_INFIBATTLE_PRACTICE_START_REQ = new GS_INFIBATTLE_PRACTICE_START_REQ(); gS_INFIBATTLE_PRACTICE_START_REQ.i64PersonID = charPersonInfo.GetPersonID(); gS_INFIBATTLE_PRACTICE_START_REQ.i64TargetPersonID = charPersonInfo.InfiBattlePersonID; gS_INFIBATTLE_PRACTICE_START_REQ.i32Rank = charPersonInfo.InfiBattleRank; SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_INFIBATTLE_PRACTICE_START_REQ, gS_INFIBATTLE_PRACTICE_START_REQ); } GS_CHAR_STATE_SET_REQ gS_CHAR_STATE_SET_REQ = new GS_CHAR_STATE_SET_REQ(); gS_CHAR_STATE_SET_REQ.nSet = 1; SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_CHAR_STATE_SET_REQ, gS_CHAR_STATE_SET_REQ); base.ResetCoTasks(); }