public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 13) { Ex.Logger.Log("Npc.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "NpcID") { Ex.Logger.Log("Npc.csv中字段[NpcID]位置不对应"); return(false); } if (vecLine[1] != "ModelID") { Ex.Logger.Log("Npc.csv中字段[ModelID]位置不对应"); return(false); } if (vecLine[2] != "ModelScaling") { Ex.Logger.Log("Npc.csv中字段[ModelScaling]位置不对应"); return(false); } if (vecLine[3] != "Name") { Ex.Logger.Log("Npc.csv中字段[Name]位置不对应"); return(false); } if (vecLine[4] != "Title") { Ex.Logger.Log("Npc.csv中字段[Title]位置不对应"); return(false); } if (vecLine[5] != "HeadIcon") { Ex.Logger.Log("Npc.csv中字段[HeadIcon]位置不对应"); return(false); } if (vecLine[6] != "Level") { Ex.Logger.Log("Npc.csv中字段[Level]位置不对应"); return(false); } if (vecLine[7] != "NpcR") { Ex.Logger.Log("Npc.csv中字段[NpcR]位置不对应"); return(false); } if (vecLine[8] != "DialogID") { Ex.Logger.Log("Npc.csv中字段[DialogID]位置不对应"); return(false); } if (vecLine[9] != "FunctionID") { Ex.Logger.Log("Npc.csv中字段[FunctionID]位置不对应"); return(false); } if (vecLine[10] != "DungeonsID") { Ex.Logger.Log("Npc.csv中字段[DungeonsID]位置不对应"); return(false); } if (vecLine[11] != "Dialog") { Ex.Logger.Log("Npc.csv中字段[Dialog]位置不对应"); return(false); } if (vecLine[12] != "banjing") { Ex.Logger.Log("Npc.csv中字段[banjing]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)13) { return(false); } NpcElement member = new NpcElement(); member.NpcID = Convert.ToInt32(vecLine[0]); member.ModelID = Convert.ToInt32(vecLine[1]); member.ModelScaling = Convert.ToSingle(vecLine[2]); member.Name = vecLine[3]; member.Title = vecLine[4]; member.HeadIcon = vecLine[5]; member.Level = Convert.ToInt32(vecLine[6]); member.NpcR = Convert.ToSingle(vecLine[7]); member.DialogID = Convert.ToInt32(vecLine[8]); member.FunctionID = Convert.ToInt32(vecLine[9]); member.DungeonsID = vecLine[10]; member.Dialog = vecLine[11]; member.banjing = Convert.ToSingle(vecLine[12]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.NpcID] = member; } return(true); }
private NpcTable() { m_mapElements = new Dictionary <int, NpcElement>(); m_emptyItem = new NpcElement(); m_vecAllElements = new List <NpcElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 13) { Ex.Logger.Log("Npc.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "NpcID") { Ex.Logger.Log("Npc.csv中字段[NpcID]位置不对应"); return(false); } if (vecLine[1] != "ModelID") { Ex.Logger.Log("Npc.csv中字段[ModelID]位置不对应"); return(false); } if (vecLine[2] != "ModelScaling") { Ex.Logger.Log("Npc.csv中字段[ModelScaling]位置不对应"); return(false); } if (vecLine[3] != "Name") { Ex.Logger.Log("Npc.csv中字段[Name]位置不对应"); return(false); } if (vecLine[4] != "Title") { Ex.Logger.Log("Npc.csv中字段[Title]位置不对应"); return(false); } if (vecLine[5] != "HeadIcon") { Ex.Logger.Log("Npc.csv中字段[HeadIcon]位置不对应"); return(false); } if (vecLine[6] != "Level") { Ex.Logger.Log("Npc.csv中字段[Level]位置不对应"); return(false); } if (vecLine[7] != "NpcR") { Ex.Logger.Log("Npc.csv中字段[NpcR]位置不对应"); return(false); } if (vecLine[8] != "DialogID") { Ex.Logger.Log("Npc.csv中字段[DialogID]位置不对应"); return(false); } if (vecLine[9] != "FunctionID") { Ex.Logger.Log("Npc.csv中字段[FunctionID]位置不对应"); return(false); } if (vecLine[10] != "DungeonsID") { Ex.Logger.Log("Npc.csv中字段[DungeonsID]位置不对应"); return(false); } if (vecLine[11] != "Dialog") { Ex.Logger.Log("Npc.csv中字段[Dialog]位置不对应"); return(false); } if (vecLine[12] != "banjing") { Ex.Logger.Log("Npc.csv中字段[banjing]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { NpcElement member = new NpcElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.NpcID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelID); readPos += GameAssist.ReadFloat(binContent, readPos, out member.ModelScaling); readPos += GameAssist.ReadString(binContent, readPos, out member.Name); readPos += GameAssist.ReadString(binContent, readPos, out member.Title); readPos += GameAssist.ReadString(binContent, readPos, out member.HeadIcon); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Level); readPos += GameAssist.ReadFloat(binContent, readPos, out member.NpcR); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DialogID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FunctionID); readPos += GameAssist.ReadString(binContent, readPos, out member.DungeonsID); readPos += GameAssist.ReadString(binContent, readPos, out member.Dialog); readPos += GameAssist.ReadFloat(binContent, readPos, out member.banjing); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.NpcID] = member; } return(true); }