void Start() { if (EjecutaAnimacionAlempezar == false) { ScritBatalla = GameObject.Find("baltle interfaceC/baltle interface").GetComponent <animationScritpBatle>(); inventario = GameObject.Find("objetos/objetos").GetComponent <Inventario>(); Brawler = new NpcBrauler(); Brawler.inicializa(); } animacion = GetComponent <Animation>(); TextoDialogo = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>(); punteroImagen = GameObject.Find("Canvas/box Texto/mask/Puntero").GetComponent <Image>(); Canvastext = GameObject.Find("Canvas").GetComponent <Canvas>(); LectorDetexto = new dialogueclassNPC(); punteroImagen.enabled = false; Puntero_ = new Puntero(); BoxSelecction = GameObject.Find("Canvas/box Election"); BoXCrewild = GameObject.Find("Canvas/cuadroCrewild"); if (EjecutaAnimacionAlempezar == true) { animacion.Play(NombreAnimacion); } Invoke("AuxInvoke", 0.5f); }
// Start is called before the first frame update void Start() { animatorNpc = GetComponent <Animator>(); PosicionActual = ((RangoDeMovimiento * RangoDeMovimiento) / 2); pos = transform.position; BoxColiderRadios = new BoxCollider2D[4]; Transform[] auxobj = GetComponentsInChildren <Transform>(); animatorNpc.SetInteger("face", Face); //otorga valores box Collider. foreach (Transform obj in auxobj) { if (obj.name == "arriba") { BoxColiderRadios[0] = obj.GetComponent <BoxCollider2D>(); } else if (obj.name == "derecha") { BoxColiderRadios[1] = obj.GetComponent <BoxCollider2D>(); } else if (obj.name == "abajo") { BoxColiderRadios[2] = obj.GetComponent <BoxCollider2D>(); } else if (obj.name == "Isquierda") { BoxColiderRadios[3] = obj.GetComponent <BoxCollider2D>(); } } npc_Dialogo = GetComponent <NPC_Dialogo>(); npc_Brauler = GetComponent <NpcBrauler>(); DesactivaRadioBoxCollider(); //ajuste de face al iniciar Face = ((int)direcciones[0]) + 1; animatorNpc.SetInteger("face", Face); }
// Start is called before the first frame update void Start() { SpriteRenderer[] captadorRender = GetComponentsInChildren <SpriteRenderer>(); // Debug.Log(Criaturas[0].criatura.NombreTaxonomico); //encapsula render foreach (SpriteRenderer Sprd in captadorRender) { if (Sprd.name == "hojas") { Renderhojas = Sprd; } } modoBrauler = new NpcBrauler(); modoBrauler.inicializa(); hierbas.ProbabilidadEncuentro = 5f; Audios = FindObjectOfType <AudiosMenus>(); //Criaturas = GameObject.Find("Game Manager").GetComponent<ControlManager>().Criaturas; }