Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (state == State.WAIT && Time.time > nextPumpTime)
     {
         if (currentPumps >= pumpsToDrain)
         {
             SetPumpDone();
         }
         else
         {
             SetPumpReady();
         }
     }
     else if (state == State.PUMPIN)
     {
         if (!nozzle.IsPumping())
         {
             ResetPump();
         }
     }
 }