Beispiel #1
0
 protected void FlyInEnd()
 {
     state = NotifierStates.SHOWN;
     if (needOtherPosition)
     {
         AnimationFactory.FlyOutXYZ(this, targetPosition, FLY_ANIMATION_TIME, "flyOut" + (++animationCounter).ToString());
         needOtherPosition = false;
     }
 }
 /// <summary>
 /// Hides the popup immediately
 /// </summary>
 public new void Hide()
 {
     if (State != NotifierStates.Hidden)
     {
         AnimationTimer.Stop();
         State = NotifierStates.Hidden;
         base.Hide();
     }
 }
        /// <summary>
        /// Initiate disappearing animation
        /// </summary>
        public void StartDisappearing()
        {
            int Helper = VisibleTime;

            VisibleTime = 1;
            State       = ClamWinTrayNotifier.NotifierStates.Visible;
            this.OnTimer(this, new EventArgs());

            VisibleTime = Helper;
        }
        /// <summary>
        /// Shows notify
        /// </summary>
        /// <param name="AppearingTime">Appearing animation time (ms)</param>
        /// <param name="VisibleTime">Visible time (ms)</param>
        /// <param name="DisappearingTime">Disappearing animation time (ms)</param>
        public void ShowNotify(int AppearingTime, int VisibleTime, int DisappearingTime)
        {
            WorkAreaRectangle = Screen.GetWorkingArea(WorkAreaRectangle);

            if (InitialHeight == -1)
            {
                InitialHeight = this.Height;
                this.Region   = CreateRoundedRectRegion(10);
            }

            this.VisibleTime = VisibleTime;

            int AppearingInterval = 0;

            if (AppearingTime != AppearingTimeInstant)
            {
                AppearingInterval  = Math.Max(6 * AppearingTime / this.InitialHeight, 1);
                AppearingIncrement = 6;
            }

            if (DisappearingTime != DisappearingTimeInstant)
            {
                DisappearingInterval  = Math.Max(6 * DisappearingTime / this.InitialHeight, 1);
                DisappearingIncrement = 6;
            }
            else
            {
                DisappearInstantly = true;
            }


            switch (State)
            {
            case NotifierStates.Hidden:
            {
                if (AppearingTime != AppearingTimeInstant)
                {
                    State = NotifierStates.Appearing;
                    AnimationTimer.Interval = AppearingInterval;
                    AnimationTimer.Start();
                    Win32API.ShowWindow(this.Handle, Win32API.SW_SHOWNOACTIVATE);

                    SetBounds(WorkAreaRectangle.Right - this.Width - 1, WorkAreaRectangle.Bottom - Delta, this.Width, 0);
                }
                else
                {
                    Win32API.ShowWindow(this.Handle, Win32API.SW_SHOWNOACTIVATE);

                    SetBounds(WorkAreaRectangle.Right - this.Width - 1, WorkAreaRectangle.Bottom - this.InitialHeight - Delta, this.Width, this.InitialHeight);

                    State = NotifierStates.Visible;
                    if (VisibleTime == VisibleTimeInfinite)
                    {
                        AnimationTimer.Interval = 1024 * 64;
                    }
                    else
                    {
                        AnimationTimer.Interval = VisibleTime;
                    }
                    AnimationTimer.Start();
                    Refresh();
                }
                break;
            }

            case NotifierStates.Appearing:
            {
                Refresh();
                break;
            }

            case NotifierStates.Visible:
            {
                AnimationTimer.Stop();
                if (VisibleTime == VisibleTimeInfinite)
                {
                    AnimationTimer.Interval = 1024 * 64;
                }
                else
                {
                    AnimationTimer.Interval = VisibleTime;
                }
                AnimationTimer.Start();
                Refresh();
                break;
            }

            case NotifierStates.Disappearing:
            {
                AnimationTimer.Stop();

                if (DisappearingTime != DisappearingTimeInstant)
                {
                    State = NotifierStates.Appearing;
                    SetBounds(WorkAreaRectangle.Right - this.Width - 1, WorkAreaRectangle.Bottom - this.InitialHeight - Delta, this.Width, this.InitialHeight);

                    if (VisibleTime == VisibleTimeInfinite)
                    {
                        AnimationTimer.Interval = 1024 * 64;
                    }
                    else
                    {
                        AnimationTimer.Interval = VisibleTime;
                    }
                    AnimationTimer.Start();
                    Refresh();
                }
                else
                {
                    Hide();
                }
                break;
            }
            }
        }
        /// <summary>
        /// Timer on-tick handler
        /// </summary>
        /// <param name="obj"></param>
        /// <param name="ea"></param>
        protected void OnTimer(Object obj, EventArgs ea)
        {
            switch (State)
            {
            case NotifierStates.Hidden:
            {
                break;
            }

            case NotifierStates.Visible:
            {
                if (VisibleTime == VisibleTimeInfinite)
                {
                    break;
                }

                AnimationTimer.Stop();
                AnimationTimer.Interval = DisappearingInterval;
                State = NotifierStates.Disappearing;

                AnimationTimer.Start();
                break;
            }

            case NotifierStates.Appearing:
            {
                if (this.Height < InitialHeight)
                {
                    SetBounds(Left, Top - AppearingIncrement, Width, Height + AppearingIncrement);
                }
                else
                {
                    AnimationTimer.Stop();
                    Height = InitialHeight;
                    if (VisibleTime == VisibleTimeInfinite)
                    {
                        AnimationTimer.Interval = 1024 * 64;
                    }
                    else
                    {
                        AnimationTimer.Interval = VisibleTime;
                    }
                    State = NotifierStates.Visible;
                    AnimationTimer.Start();
                }
                break;
            }

            case NotifierStates.Disappearing:
            {
                if (DisappearInstantly)
                {
                    Hide();
                    break;
                }

                if (Top < WorkAreaRectangle.Bottom - Delta)
                {
                    SetBounds(Left, Top + DisappearingIncrement, Width, Height - DisappearingIncrement);
                }
                else
                {
                    Hide();
                }
                break;
            }
            }
        }
Beispiel #6
0
 protected void FlyOutEnd()
 {
     state = NotifierStates.HIDE;
     notifierController.NotifierFlyOutEnd(this);
 }
Beispiel #7
0
 protected void FlyOutBegin()
 {
     state = NotifierStates.FLYING_OUT;
 }
Beispiel #8
0
 protected void FlyInBegin()
 {
     state = NotifierStates.FLYING_IN;
 }