Beispiel #1
0
    public void TryNextNotification()
    {
        if (!NotificationQueueData.IsEmpty())
        {
            // Block all UI clicks
            fadeDemux.Show();

            isNotificationActive = true;
            Hashtable entry = NotificationQueueData.PopNotification();

            StartCoroutine(ShowPopup(
                               (string)entry[NotificationPopupData.PrefabName],
                               (string)entry[NotificationPopupData.Title],
                               (string)entry[NotificationPopupData.Message],
                               (PopupController.Callback)entry[NotificationPopupData.SpecialButtonCallback]
                               ));
        }
        else
        {
            isNotificationActive = false;

            // Release block on UI clicks
            fadeDemux.Hide();
        }
    }
Beispiel #2
0
    /// <summary>
    /// Adds new notification to queue.
    /// </summary>
    /// <param name="notificationEntry">Notification entry.</param>
    public void AddToQueue(Hashtable notificationEntry)
    {
        NotificationQueueData.AddNotification(notificationEntry);

        if (!isNotificationActive)
        {
            TryNextNotification();
        }
    }
Beispiel #3
0
    void OnGUI()
    {
        if (Application.isPlaying)
        {
            if (SceneManager.GetActiveScene().name == SceneUtils.BEDROOM || SceneManager.GetActiveScene().name == SceneUtils.YARD)
            {
                GUILayout.Label("ClickManager Properties", EditorStyles.boldLabel);
                EditorGUILayout.TextField("Stack Size", ClickManager.Instance.StackModes.Count.ToString());
                EditorGUILayout.TextField("Current Mode", ClickManager.Instance.CurrentMode.ToString());

                GUILayout.Label("Notification Properties", EditorStyles.boldLabel);
                EditorGUILayout.TextField("Queue Size", NotificationQueueData.QueueCount().ToString());

                GUILayout.Label("Pet Information", EditorStyles.boldLabel);
                EditorGUILayout.Toggle("Can blow fire", DataManager.Instance.GameData.PetInfo.CanBreathFire());
            }
            // Add any other things that you want to see here
        }
    }