// Use this for initialization
    void Start () {
        if (system == MessageSystems.Dsystem)
            dsystem = GameObject.FindGameObjectWithTag("Scene").GetComponent<DialogueSystem>();

        if (system == MessageSystems.Nsystem)
            nsystem = GameObject.FindGameObjectWithTag("Scene").GetComponent<NotesSystem>();
    }
 public void Interact()
 {
     if (autoDisplay)
     {
         NotesSystem.Display(note);
     }
 }
Beispiel #3
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 private void Awake()
 {
     animator = GetComponentInChildren<SimpleAnimator>();
     rbody2D = GetComponent<Rigidbody2D>();
     nsystem = GameObject.FindGameObjectWithTag("Scene").GetComponent<NotesSystem>();
     dsystem = GameObject.FindGameObjectWithTag("Scene").GetComponent<DialogueSystem>();
 }