Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     if (!isServer)
     {
         return;
     }
     StopTime();
     SetNewNoteTime();
     notePool    = GetComponent <NoteObjectPool>();
     activeNotes = new Queue <GameObject>();
 }
 // Use this for initialization
 void Start()
 {
     SetNewNoteTime();
     notePool    = GetComponent <NoteObjectPool>();
     activeNotes = new Queue <GameObject>();
 }