void OnMouseDown() { GameObject created = Instantiate(component, transform.parent.parent.GetChild(0)); Destroy(transform.parent.parent.GetChild(0).GetChild(2).gameObject); //delete plus Destroy(transform.parent.gameObject); //delete menu if (this.gameObject.name == "Text") { // Send message to update other clients NoteEventManager noteEventManager = transform.parent.parent.GetChild(0).GetChild(3).gameObject.GetComponent <NoteEventManager>(); noteEventManager.TriggerTextMount(); } }
void Awake() { noteEventManager = networkEventManager.GetComponent <NoteEventManager>(); }