Beispiel #1
0
        public Vladamir()
        {
            Name     = "Vladamir";
            Title    = "Collector of Uniques";
            Body     = 400;
            CantWalk = true;
            Hue      = 0;
            AddItem(new Server.Items.Cloak(1250));
            Item weapon = new Kryss();

            weapon.Movable = false;
            weapon.Hue     = 2410;
            AddItem(weapon);
            Item shield = new ChaosShield();

            shield.Movable = false;
            shield.Hue     = 2410;
            AddItem(shield);
            Item arms = new PlateArms();

            arms.Movable = false;
            arms.Hue     = 2410;
            AddItem(arms);
            Item gloves = new PlateGloves();

            gloves.Movable = false;
            gloves.Hue     = 2410;
            AddItem(gloves);
            Item chest = new PlateChest();

            chest.Movable = false;
            chest.Hue     = 2410;
            AddItem(chest);
            Item legs = new PlateLegs();

            legs.Movable = false;
            legs.Hue     = 2410;
            AddItem(legs);
            Item helm = new NorseHelm();

            helm.Movable = false;
            helm.Hue     = 2410;
            AddItem(helm);
            Item gorget = new PlateGorget();

            gorget.Movable = false;
            gorget.Hue     = 2410;
            AddItem(gorget);

            int hairHue = 1055;

            switch (Utility.Random(1))
            {
            case 0: AddItem(new LongHair(hairHue)); break;
            }

            Blessed = true;
        }
            public InternalSellInfo()
            {
                Add(typeof(LeatherCap), LeatherCap.GetSBSellValue());
                Add(typeof(LeatherGorget), LeatherGorget.GetSBSellValue());
                Add(typeof(LeatherArms), LeatherArms.GetSBSellValue());
                Add(typeof(LeatherGloves), LeatherGloves.GetSBSellValue());
                Add(typeof(LeatherChest), LeatherChest.GetSBSellValue());
                Add(typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBSellValue());
                Add(typeof(LeatherBustier), LeatherBustier.GetSBSellValue());
                Add(typeof(LeatherLegs), LeatherLegs.GetSBSellValue());
                Add(typeof(LeatherSkirt), LeatherSkirt.GetSBSellValue());
                Add(typeof(LeatherShorts), LeatherShorts.GetSBSellValue());

                Add(typeof(StuddedCap), StuddedCap.GetSBSellValue());
                Add(typeof(StuddedGorget), StuddedGorget.GetSBSellValue());
                Add(typeof(StuddedArms), StuddedArms.GetSBSellValue());
                Add(typeof(StuddedGloves), StuddedGloves.GetSBSellValue());
                Add(typeof(StuddedChest), StuddedChest.GetSBSellValue());
                Add(typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBSellValue());
                Add(typeof(StuddedBustier), StuddedBustier.GetSBSellValue());
                Add(typeof(StuddedLegs), StuddedLegs.GetSBSellValue());

                Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue());
                Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue());
                Add(typeof(RingmailArms), RingmailArms.GetSBSellValue());
                Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue());
                Add(typeof(RingmailChest), RingmailChest.GetSBSellValue());
                Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue());

                Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue());
                Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue());
                Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue());
                Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue());
                Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue());
                Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue());

                Add(typeof(PlateHelm), PlateHelm.GetSBSellValue());
                Add(typeof(PlateGorget), PlateGorget.GetSBSellValue());
                Add(typeof(PlateArms), PlateArms.GetSBSellValue());
                Add(typeof(PlateGloves), PlateGloves.GetSBSellValue());
                Add(typeof(PlateChest), PlateChest.GetSBSellValue());
                Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue());
                Add(typeof(PlateLegs), PlateLegs.GetSBSellValue());

                Add(typeof(Bascinet), Bascinet.GetSBSellValue());
                Add(typeof(CloseHelm), CloseHelm.GetSBSellValue());
                Add(typeof(NorseHelm), NorseHelm.GetSBSellValue());

                Add(typeof(Buckler), Buckler.GetSBSellValue());
                Add(typeof(MetalShield), MetalShield.GetSBSellValue());
                Add(typeof(BronzeShield), BronzeShield.GetSBSellValue());
                Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue());
                Add(typeof(HeaterShield), HeaterShield.GetSBSellValue());
            }
            public InternalBuyInfo()
            {
                Add(new GenericBuyInfo("Leather Cap", typeof(LeatherCap), LeatherCap.GetSBPurchaseValue(), 25, 7610, 0));
                Add(new GenericBuyInfo("Leather Gorget", typeof(LeatherGorget), LeatherGorget.GetSBPurchaseValue(), 25, 5063, 0));
                Add(new GenericBuyInfo("Leather Arms", typeof(LeatherArms), LeatherArms.GetSBPurchaseValue(), 25, 5061, 0));
                Add(new GenericBuyInfo("Leather Gloves", typeof(LeatherGloves), LeatherGloves.GetSBPurchaseValue(), 25, 5070, 0));
                Add(new GenericBuyInfo("Leather Chest", typeof(LeatherChest), LeatherChest.GetSBPurchaseValue(), 25, 5075, 0));
                Add(new GenericBuyInfo("Female Leather Chest", typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBPurchaseValue(), 25, 7175, 0));
                Add(new GenericBuyInfo("Leather Bustier", typeof(LeatherBustier), LeatherBustier.GetSBPurchaseValue(), 25, 7179, 0));
                Add(new GenericBuyInfo("Leather Legs", typeof(LeatherLegs), LeatherLegs.GetSBPurchaseValue(), 25, 5074, 0));
                Add(new GenericBuyInfo("Leather Skirt", typeof(LeatherSkirt), LeatherSkirt.GetSBPurchaseValue(), 25, 7177, 0));
                Add(new GenericBuyInfo("Leather Shorts", typeof(LeatherShorts), LeatherShorts.GetSBPurchaseValue(), 25, 7169, 0));

                Add(new GenericBuyInfo("Studded Cap", typeof(StuddedCap), StuddedCap.GetSBPurchaseValue(), 25, 7610, 1507));
                Add(new GenericBuyInfo("Studded Gorget", typeof(StuddedGorget), StuddedGorget.GetSBPurchaseValue(), 25, 5078, 0));
                Add(new GenericBuyInfo("Studded Arms", typeof(StuddedArms), StuddedArms.GetSBPurchaseValue(), 25, 5076, 0));
                Add(new GenericBuyInfo("Studded Gloves", typeof(StuddedGloves), StuddedGloves.GetSBPurchaseValue(), 25, 5085, 0));
                Add(new GenericBuyInfo("Studded Chest", typeof(StuddedChest), StuddedChest.GetSBPurchaseValue(), 25, 5090, 0));
                Add(new GenericBuyInfo("Female Studded Chest", typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBPurchaseValue(), 25, 7170, 0));
                Add(new GenericBuyInfo("Studded Bustier", typeof(StuddedBustier), StuddedBustier.GetSBPurchaseValue(), 25, 7181, 0));
                Add(new GenericBuyInfo("Studded Legs", typeof(StuddedLegs), StuddedLegs.GetSBPurchaseValue(), 25, 5089, 0));

                Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0));
                Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812));
                Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0));
                Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0));
                Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0));
                Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0));

                Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0));
                Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500));
                Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500));
                Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500));
                Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0));
                Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0));

                Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0));
                Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0));
                Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0));
                Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0));
                Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0));
                Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0));
                Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0));

                Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0));
                Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0));
                Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0));

                Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0));
                Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0));
                Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0));
                Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0));
                Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0));
            }
        public override void InitOutfit()
        {
            Name             = "Erik Sullivan";
            Body             = 400;
            Female           = false;
            Race             = Race.Human;
            Hue              = 0x83F3;
            HairItemID       = 8251;
            HairHue          = 1741;
            FacialHairItemID = 0;
            FacialHairHue    = 0;

            Cutlass weapon = new Cutlass();

            weapon.Movable = true;
            AddItem(weapon);

            NorseHelm helm = new NorseHelm();

            helm.Movable = true;
            AddItem(helm);

            LeatherGloves gloves = new LeatherGloves();

            gloves.Movable = true;
            AddItem(gloves);

            RingmailChest chest = new RingmailChest();

            chest.Movable = true;
            AddItem(chest);

            RingmailLegs legs = new RingmailLegs();

            legs.Movable = true;
            AddItem(legs);

            AddItem(new BodySash(944));
            AddItem(new HighBoots());
            AddItem(new Kilt(944));
            AddItem(new PlumeCloak(944));
        }
        public override void InitOutfit()
        {
            Item item = null;

            item     = AddRandomHair();
            item.Hue = Utility.RandomHairHue();
            item     = AddRandomFacialHair(item.Hue);
            item     = new PlateChest();
            AddItem(item);
            item = new PlateLegs();
            AddItem(item);
            item = new PlateArms();
            AddItem(item);
            item = new PlateGloves();
            AddItem(item);
            switch (Utility.Random(6))
            {
            case 0: item = new PlateHelm(); break;

            case 1: item = new ChainCoif(); break;

            case 2: item = new CloseHelm(); break;

            case 3: item = new Bascinet(); break;

            case 4: item = new NorseHelm(); break;

            case 5:
            default: item = new Helmet(); break;
            }
            AddItem(item);
            item     = new Tunic();
            item.Hue = Utility.RandomNondyedHue();
            AddItem(item);
            item = new PlateGorget();
            AddItem(item);
            item = new DoubleAxe();
            AddItem(item);
            PackGold(15, 100);
        }
Beispiel #6
0
        public VivreGuard(String townName)
            : base(AIType.AI_VivreGuard, FightMode.Closest, 18, 1, 0.12, 1) // 0.15 echapable à pied, 0.05 = très rapide
        {
            m_TownName = townName;
            InitStats(200, 200, 200);
            SpeechHue = Utility.RandomDyedHue();
            Hue       = Utility.RandomSkinHue();
            Body      = 0x190;
            Name      = NameList.RandomName("male");
            Title     = ", Garde de " + m_TownName;
            Karma     = 12000;

            PlateChest chest = new PlateChest();

            chest.Hue      = 0;
            chest.Resource = CraftResource.MBronze;
            chest.Movable  = false;
            AddItem(chest);
            PlateArms arms = new PlateArms();

            arms.Hue      = 0;
            arms.Movable  = false;
            arms.Resource = CraftResource.MBronze;
            AddItem(arms);
            PlateGloves gloves = new PlateGloves();

            gloves.Hue      = 0;
            gloves.Movable  = false;
            gloves.Resource = CraftResource.MBronze;
            AddItem(gloves);
            PlateGorget gorget = new PlateGorget();

            gorget.Hue      = 0;
            gorget.Movable  = false;
            gorget.Resource = CraftResource.MBronze;
            AddItem(gorget);
            PlateLegs legs = new PlateLegs();

            legs.Hue      = 0;
            legs.Movable  = false;
            legs.Resource = CraftResource.MBronze;
            AddItem(legs);
            NorseHelm helm = new NorseHelm();

            helm.Hue      = 0;
            helm.Movable  = false;
            helm.Resource = CraftResource.MBronze;
            AddItem(helm);
            Surcoat surcoat = new Surcoat();

            surcoat.Hue     = 0;
            surcoat.Movable = false;
            AddItem(surcoat);
            Cloak cloak = new Cloak();

            cloak.Hue     = TownHue;
            cloak.Movable = false;
            AddItem(cloak);


            HairItemID = Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A);
            HairHue    = Utility.RandomHairHue();

            if (Utility.RandomBool())
            {
                FacialHairItemID = Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D);
                FacialHairHue    = HairHue;
            }

            Halberd weapon = new Halberd();

            weapon.Movable = false;
            weapon.Crafter = this;
            weapon.Quality = WeaponQuality.Exceptional;
            VirtualArmor   = 100;

            AddItem(weapon);

            Skills[SkillName.Anatomy].Base      = 100.0;
            Skills[SkillName.Tactics].Base      = 110.0;
            Skills[SkillName.Swords].Base       = 160.0;
            Skills[SkillName.MagicResist].Base  = 110.0;
            Skills[SkillName.DetectHidden].Base = 100.0;
        }
Beispiel #7
0
        public IceGolem() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = "an ice golem";
            Hue         = 0x480;
            Body        = 0x190;
            BaseSoundID = 268;

            NorseHelm MyHelm = new NorseHelm( );

            MyHelm.Hue       = 0x4F2;
            MyHelm.ColdBonus = 20;
            MyHelm.Name      = "ice helm";
            AddItem(MyHelm);

            VikingSword MySword = new VikingSword( );

            MySword.Hue = 0x4F2;
            MySword.AosElementDamages.Cold = 50;
            MySword.Name = "ice sword";
            AddItem(MySword);

            HeaterShield MyShield = new HeaterShield( );

            MyShield.Hue       = 0x4F2;
            MyShield.ColdBonus = 5;
            MyShield.Name      = "ice shield";
            AddItem(MyShield);

            Kilt MyKilt = new Kilt( );

            MyKilt.Hue      = 0x4F2;
            MyKilt.LootType = LootType.Blessed;
            AddItem(MyKilt);

            SetStr(386, 400);
            SetDex(151, 165);
            SetInt(161, 175);

            SetHits(300, 400);

            SetDamage(8, 10);

            SetDamageType(ResistanceType.Physical, 25);
            SetDamageType(ResistanceType.Cold, 75);

            SetResistance(ResistanceType.Physical, 35, 45);
            SetResistance(ResistanceType.Fire, 5, 10);
            SetResistance(ResistanceType.Cold, 100);
            SetResistance(ResistanceType.Poison, 100);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.DetectHidden, 80.0);
            SetSkill(SkillName.Anatomy, 125.0);
            SetSkill(SkillName.Poisoning, 60.0, 82.5);
            SetSkill(SkillName.MagicResist, 83.5, 92.5);
            SetSkill(SkillName.Swords, 125.0);
            SetSkill(SkillName.Tactics, 125.0);

            Fame  = 4000;
            Karma = -4000;

            VirtualArmor = 30;

            AddItem(new LightSource());
        }
Beispiel #8
0
        public HireFighter()
        {
            Female = Utility.RandomBool();
            Body   = Female ? 401 : 400;
            Title  = "the fighter";
            Name   = NameList.RandomName(Female ? "female" : "male");
            Hue    = Utility.RandomSkinHue();
            SetStr(11, 88);
            SetDex(11, 88);
            SetInt(7, 49);
            Karma = Utility.RandomMinMax(13, -45);


            SetSkill(SkillName.Tactics, 45, 67.5);
            SetSkill(SkillName.MagicResist, 45, 67.5);
            SetSkill(SkillName.Parry, 45, 67.5);
            SetSkill(SkillName.Swords, 45, 67.5);
            SetSkill(SkillName.Macing, 45, 67.5);
            SetSkill(SkillName.Fencing, 45, 67.5);
            SetSkill(SkillName.Wrestling, 45, 67.5);
            SetSkill(SkillName.ArmsLore, 42.5, 65);


            Item item = null;

            if (!Female)
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item     = AddRandomFacialHair(item.Hue);
                item     = new StuddedChest();
                AddItem(item);
                item = new StuddedLegs();
                AddItem(item);
                item = new StuddedArms();
                AddItem(item);
                item = new StuddedGloves();
                AddItem(item);
                switch (Utility.Random(6))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new ChainCoif(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4: item = new NorseHelm(); break;

                case 5:
                default: item = new Helmet(); break;
                }
                AddItem(item);
                item = new StuddedGorget();
                AddItem(item);
                item = Loot.RandomWeapon();
                AddItem(item);
                if (item.Layer == Layer.OneHanded)
                {
                    item = new WoodenShield();
                    AddItem(item);
                }
            }
            else
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item     = new StuddedChest();
                AddItem(item);
                item = new StuddedLegs();
                AddItem(item);
                item = new StuddedArms();
                AddItem(item);
                item = new StuddedGloves();
                AddItem(item);
                switch (Utility.Random(6))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new ChainCoif(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4: item = new NorseHelm(); break;

                case 5:
                default: item = new Helmet(); break;
                }
                AddItem(item);
                item = new StuddedGorget();
                AddItem(item);
                item = Loot.RandomWeapon();
                AddItem(item);
                if (item.Layer == Layer.OneHanded)
                {
                    item = new WoodenShield();
                    AddItem(item);
                }
            }
        }
        public DwarvenChampion() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.2, 0.4)
        {
            Name      = NameList.RandomName("dwarfmale");
            Title     = "the Champion";
            SpeechHue = Utility.RandomDyedHue();
            Hue       = Utility.RandomSkinHue();
            Body      = 0x190;
            Level     = 10;

            new RidableLlama().Rider = this;

            LongBeard facialhair = new LongBeard(Utility.RandomDyedHue());

            facialhair.Movable = false;
            AddItem(facialhair);
            PlateChest chest = new PlateChest();

            chest.Hue     = 0x8AF;
            chest.Movable = false;
            AddItem(chest);
            PlateArms arms = new PlateArms();

            arms.Hue     = 0x8AF;
            arms.Movable = false;
            AddItem(arms);
            PlateGloves gloves = new PlateGloves();

            gloves.Hue     = 0x8AF;
            gloves.Movable = false;
            AddItem(gloves);
            PlateGorget gorget = new PlateGorget();

            gorget.Hue     = 0x8AF;
            gorget.Movable = false;
            AddItem(gorget);
            PlateLegs legs = new PlateLegs();

            legs.Hue     = 0x8AF;
            legs.Movable = false;
            AddItem(legs);
            NorseHelm helm = new NorseHelm();

            helm.Hue     = 0x8AF;
            helm.Movable = false;
            AddItem(helm);
            Cloak cloak = new Cloak();

            cloak.Hue     = 0x8B0;
            cloak.Movable = false;
            AddItem(cloak);

            PackGold(10, 17);

            SetSkill(SkillName.MagicResist, 80.0, 99.5);
            SetSkill(SkillName.Swords, 90.0, 102.5);
            SetSkill(SkillName.Tactics, 85.0, 97.5);
            SetSkill(SkillName.Wrestling, 65.0, 77.5);

            SetStr(456, 530);
            SetDex(191, 255);
            SetInt(141, 165);
            SetHits(470, 580);
            SetDamage(11, 17);

            SetResistance(ResistanceType.Physical, 10, 25);
            SetResistance(ResistanceType.Fire, 10, 25);
            SetResistance(ResistanceType.Energy, 10, 25);
            SetResistance(ResistanceType.Cold, 10, 25);
            SetResistance(ResistanceType.Poison, 20, 30);

            Karma = 5000;
            Fame  = 5000;

            switch (Utility.Random(5))
            {
            case 0: AddItem(new BattleAxe()); break;

            case 1: AddItem(new LargeBattleAxe()); break;

            case 2: AddItem(new TwoHandedAxe()); break;

            case 3: AddItem(new Axe()); break;

            case 4: AddItem(new DoubleAxe()); break;
            }
        }
Beispiel #10
0
        public Mercenary() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8)
        {
            Female = Utility.RandomBool();
            Body   = Female ? 401 : 400;
            Title  = "the mercenary";
            Name   = NameList.RandomName(Female ? "female" : "male");
            Hue    = Utility.RandomSkinHue();
            SetStr(25, 88);
            SetDex(25, 88);
            SetInt(37, 49);
            Karma = Utility.RandomMinMax(13, -45);


            SetSkill(SkillName.Tactics, 45, 67.5);
            SetSkill(SkillName.MagicResist, 45, 67.5);
            SetSkill(SkillName.Parry, 45, 67.5);
            SetSkill(SkillName.Swords, 45, 67.5);
            SetSkill(SkillName.Macing, 45, 67.5);
            SetSkill(SkillName.Fencing, 45, 67.5);
            SetSkill(SkillName.Wrestling, 45, 67.5);
            SetSkill(SkillName.ArmsLore, 42.5, 65);


            Item item = null;

            if (!Female)
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item     = AddRandomFacialHair(item.Hue);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateChest(); break;

                case 1: item = new ChainChest(); break;

                case 2: item = new StuddedChest(); break;

                case 3: item = new RingmailChest(); break;

                case 4:
                default: item = new LeatherChest(); break;
                }
                AddItem(item);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateLegs(); break;

                case 1: item = new ChainLegs(); break;

                case 2: item = new StuddedLegs(); break;

                case 3: item = new RingmailLegs(); break;

                case 4:
                default: item = new LeatherLegs(); break;
                }
                AddItem(item);
                switch (Utility.Random(4))
                {
                case 0: item = new PlateArms(); break;

                case 1: item = new RingmailArms(); break;

                case 2: item = new StuddedArms(); break;

                case 3:
                default: item = new LeatherArms(); break;
                }
                AddItem(item);
                switch (Utility.Random(3))
                {
                case 0: item = new PlateGloves(); break;

                case 1: item = new StuddedGloves(); break;

                case 2:
                default: item = new LeatherGloves(); break;
                }
                AddItem(item);
                switch (Utility.Random(6))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new ChainCoif(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4: item = new NorseHelm(); break;

                case 5:
                default: item = new Helmet(); break;
                }
                AddItem(item);
                switch (Utility.Random(7))
                {
                case 0: item = new BronzeShield(); break;

                case 1: item = new Buckler(); break;

                case 2: item = new HeaterShield(); break;

                case 3: item = new MetalKiteShield(); break;

                case 4: item = new MetalShield(); break;

                case 5: item = new WoodenKiteShield(); break;

                case 6:
                default: item = new WoodenShield(); break;
                }
                AddItem(item);
                switch (Utility.Random(4))
                {
                case 0: item = new PlateGorget(); break;

                case 1: item = new StuddedGorget(); break;

                default:
                case 2: item = new LeatherGorget(); break;
                }
                AddItem(item);
                item = Loot.RandomWeapon();
                AddItem(item);
                PackGold(15, 100);
            }
            else
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                switch (Utility.Random(5))
                {
                case 0: item = new PlateChest(); break;

                case 1: item = new ChainChest(); break;

                case 2: item = new StuddedChest(); break;

                case 3: item = new RingmailChest(); break;

                case 4:
                default: item = new LeatherChest(); break;
                }
                AddItem(item);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateLegs(); break;

                case 1: item = new ChainLegs(); break;

                case 2: item = new StuddedLegs(); break;

                case 3: item = new RingmailLegs(); break;

                case 4:
                default: item = new LeatherLegs(); break;
                }
                AddItem(item);
                switch (Utility.Random(3))
                {
                case 0: item = new PlateGloves(); break;

                case 1: item = new StuddedGloves(); break;

                case 2:
                default: item = new LeatherGloves(); break;
                }
                AddItem(item);
                switch (Utility.Random(6))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new ChainCoif(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4: item = new NorseHelm(); break;

                case 5:
                default: item = new Helmet(); break;
                }
                AddItem(item);
                switch (Utility.Random(7))
                {
                case 0: item = new BronzeShield(); break;

                case 1: item = new Buckler(); break;

                case 2: item = new HeaterShield(); break;

                case 3: item = new MetalKiteShield(); break;

                case 4: item = new MetalShield(); break;

                case 5: item = new WoodenKiteShield(); break;

                case 6:
                default: item = new WoodenShield(); break;
                }
                AddItem(item);
                switch (Utility.Random(4))
                {
                case 0: item = new PlateGorget(); break;

                case 1: item = new StuddedGorget(); break;

                default:
                case 2: item = new LeatherGorget(); break;
                }
                AddItem(item);
                item = Loot.RandomWeapon();
                AddItem(item);
                PackGold(15, 100);
            }
        }
        public DemonExec() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = "a demonic executioner";
            Body        = 400;
            BaseSoundID = 427;
            Hue         = 1175;

            SetStr(767, 945);
            SetDex(66, 75);
            SetInt(46, 70);

            SetHits(476, 552);

            SetDamage(20, 25);

            SetSkill(SkillName.MagicResist, 125.1, 140.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);
            SetSkill(SkillName.Wrestling, 90.1, 100.0);

            Fame  = 15000;
            Karma = -15000;

            VirtualArmor = 50;

            NorseHelm helm = new NorseHelm();

            helm.Hue     = 1175;
            helm.Movable = false;
            AddItem(helm);

            PlateChest chest = new PlateChest();

            chest.Hue     = 1175;
            chest.Movable = false;
            AddItem(chest);

            PlateArms arms = new PlateArms();

            arms.Hue     = 1175;
            arms.Movable = false;
            AddItem(arms);

            PlateLegs legs = new PlateLegs();

            legs.Hue     = 1175;
            legs.Movable = false;
            AddItem(legs);

            Kilt kilt = new Kilt();

            kilt.Hue     = 1158;
            kilt.Movable = false;
            AddItem(kilt);

            Halberd hands = new Halberd();

            hands.Hue     = 1258;
            hands.Movable = false;
            AddItem(hands);

            if (Utility.Random(750) == 0)
            {
                PackItem(new DemonSandals());
            }
            if (Utility.Random(750) == 0)
            {
                PackItem(new DemonDoublet());
            }
            if (Utility.Random(750) == 0)
            {
                PackItem(new DemonWizardsHat());
            }
            if (Utility.Random(750) == 0)
            {
                PackItem(new DemonHalfApron());
            }
            if (Utility.Random(750) == 0)
            {
                PackItem(new DemonSkirt());
            }
        }
            public InternalBuyInfo()
            {
                //Tools
                Add(new GenericBuyInfo("Tongs", typeof(Tongs), Tongs.GetSBPurchaseValue(), 50, 0xFBB, 0));
                Add(new GenericBuyInfo("Smith's Hammer", typeof(SmithHammer), SmithHammer.GetSBPurchaseValue(), 50, 0x13E3, 0));

                //Armor
                Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0));
                Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812));
                Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0));
                Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0));
                Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0));
                Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0));

                Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0));
                Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500));
                Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500));
                Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500));
                Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0));
                Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0));

                Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0));
                Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0));
                Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0));
                Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0));
                Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0));
                Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0));
                Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0));

                Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0));
                Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0));
                Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0));

                Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0));
                Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0));
                Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0));
                Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0));
                Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0));

                //Weapons
                Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0));
                Add(new GenericBuyInfo("Kryss", typeof(Kryss), Kryss.GetSBPurchaseValue(), 25, 0x1401, 0));
                Add(new GenericBuyInfo("War Fork", typeof(WarFork), WarFork.GetSBPurchaseValue(), 25, 0x1405, 0));
                Add(new GenericBuyInfo("Short Spear", typeof(ShortSpear), ShortSpear.GetSBPurchaseValue(), 25, 0x1403, 0));
                Add(new GenericBuyInfo("Pitchfork", typeof(Pitchfork), Pitchfork.GetSBPurchaseValue(), 25, 0xE87, 0));
                Add(new GenericBuyInfo("Spear", typeof(Spear), Spear.GetSBPurchaseValue(), 25, 0xF62, 0));

                Add(new GenericBuyInfo("Hammer Pick", typeof(HammerPick), HammerPick.GetSBPurchaseValue(), 25, 0x143D, 0));
                Add(new GenericBuyInfo("War Axe", typeof(WarAxe), WarAxe.GetSBPurchaseValue(), 25, 0x13B0, 0));
                Add(new GenericBuyInfo("Mace", typeof(Mace), Mace.GetSBPurchaseValue(), 25, 0xF5C, 0));
                Add(new GenericBuyInfo("Maul", typeof(Maul), Maul.GetSBPurchaseValue(), 25, 0x143B, 0));
                Add(new GenericBuyInfo("WarHammer", typeof(WarHammer), WarHammer.GetSBPurchaseValue(), 25, 0x1439, 0));
                Add(new GenericBuyInfo("War Mace", typeof(WarMace), WarMace.GetSBPurchaseValue(), 25, 0x1407, 0));

                Add(new GenericBuyInfo("Butcher Knife", typeof(ButcherKnife), ButcherKnife.GetSBPurchaseValue(), 25, 0x13F6, 0));
                Add(new GenericBuyInfo("Skinning Knife", typeof(SkinningKnife), SkinningKnife.GetSBPurchaseValue(), 25, 0xEC4, 0));
                Add(new GenericBuyInfo("Cleaver", typeof(Cleaver), Cleaver.GetSBPurchaseValue(), 25, 0xEC3, 0));
                Add(new GenericBuyInfo("Cutlass", typeof(Cutlass), Cutlass.GetSBPurchaseValue(), 25, 0x1441, 0));
                Add(new GenericBuyInfo("Katana", typeof(Katana), Katana.GetSBPurchaseValue(), 25, 0x13FF, 0));
                Add(new GenericBuyInfo("Scimitar", typeof(Scimitar), Scimitar.GetSBPurchaseValue(), 25, 0x13B6, 0));
                Add(new GenericBuyInfo("Broadsword", typeof(Broadsword), Broadsword.GetSBPurchaseValue(), 25, 0xF5E, 0));
                Add(new GenericBuyInfo("Longsword", typeof(Longsword), Longsword.GetSBPurchaseValue(), 25, 0xF61, 0));
                Add(new GenericBuyInfo("Viking Sword", typeof(VikingSword), VikingSword.GetSBPurchaseValue(), 25, 0x13B9, 0));
                Add(new GenericBuyInfo("Axe", typeof(Axe), Axe.GetSBPurchaseValue(), 25, 0xF49, 0));
                Add(new GenericBuyInfo("Battle Axe", typeof(BattleAxe), BattleAxe.GetSBPurchaseValue(), 25, 0xF47, 0));
                Add(new GenericBuyInfo("Double Axe", typeof(DoubleAxe), DoubleAxe.GetSBPurchaseValue(), 25, 0xF4B, 0));
                Add(new GenericBuyInfo("Executioner's Axe", typeof(ExecutionersAxe), ExecutionersAxe.GetSBPurchaseValue(), 25, 0xF45, 0));
                Add(new GenericBuyInfo("Large Battle Axe", typeof(LargeBattleAxe), LargeBattleAxe.GetSBPurchaseValue(), 25, 0x13FB, 0));
                Add(new GenericBuyInfo("Two-Handed Axe", typeof(TwoHandedAxe), TwoHandedAxe.GetSBPurchaseValue(), 25, 0x1443, 0));
                Add(new GenericBuyInfo("Bardiche", typeof(Bardiche), Bardiche.GetSBPurchaseValue(), 25, 0xF4D, 0));
                Add(new GenericBuyInfo("Halberd", typeof(Halberd), Halberd.GetSBPurchaseValue(), 25, 0x143E, 0));
            }
            public InternalSellInfo()
            {
                //Tools
                Add(typeof(Tongs), Tongs.GetSBSellValue());
                Add(typeof(SmithHammer), SmithHammer.GetSBSellValue());

                //Armor
                Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue());
                Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue());
                Add(typeof(RingmailArms), RingmailArms.GetSBSellValue());
                Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue());
                Add(typeof(RingmailChest), RingmailChest.GetSBSellValue());
                Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue());

                Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue());
                Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue());
                Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue());
                Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue());
                Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue());
                Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue());

                Add(typeof(PlateHelm), PlateHelm.GetSBSellValue());
                Add(typeof(PlateGorget), PlateGorget.GetSBSellValue());
                Add(typeof(PlateArms), PlateArms.GetSBSellValue());
                Add(typeof(PlateGloves), PlateGloves.GetSBSellValue());
                Add(typeof(PlateChest), PlateChest.GetSBSellValue());
                Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue());
                Add(typeof(PlateLegs), PlateLegs.GetSBSellValue());

                Add(typeof(Bascinet), Bascinet.GetSBSellValue());
                Add(typeof(CloseHelm), CloseHelm.GetSBSellValue());
                Add(typeof(NorseHelm), NorseHelm.GetSBSellValue());

                Add(typeof(Buckler), Buckler.GetSBSellValue());
                Add(typeof(MetalShield), MetalShield.GetSBSellValue());
                Add(typeof(BronzeShield), BronzeShield.GetSBSellValue());
                Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue());
                Add(typeof(HeaterShield), HeaterShield.GetSBSellValue());

                //Weapons
                Add(typeof(Dagger), Dagger.GetSBSellValue());
                Add(typeof(Kryss), Kryss.GetSBSellValue());
                Add(typeof(WarFork), WarFork.GetSBSellValue());
                Add(typeof(ShortSpear), ShortSpear.GetSBSellValue());
                Add(typeof(Pitchfork), Pitchfork.GetSBSellValue());
                Add(typeof(Spear), Spear.GetSBSellValue());

                Add(typeof(HammerPick), HammerPick.GetSBSellValue());
                Add(typeof(WarAxe), WarAxe.GetSBSellValue());
                Add(typeof(Mace), Mace.GetSBSellValue());
                Add(typeof(Maul), Maul.GetSBSellValue());
                Add(typeof(WarHammer), WarHammer.GetSBSellValue());
                Add(typeof(WarMace), WarMace.GetSBSellValue());

                Add(typeof(ButcherKnife), ButcherKnife.GetSBSellValue());
                Add(typeof(SkinningKnife), SkinningKnife.GetSBSellValue());
                Add(typeof(Cleaver), Cleaver.GetSBSellValue());
                Add(typeof(Cutlass), Cutlass.GetSBSellValue());
                Add(typeof(Katana), Katana.GetSBSellValue());
                Add(typeof(Scimitar), Scimitar.GetSBSellValue());
                Add(typeof(Broadsword), Broadsword.GetSBSellValue());
                Add(typeof(Longsword), Longsword.GetSBSellValue());
                Add(typeof(VikingSword), VikingSword.GetSBSellValue());
                Add(typeof(Axe), Axe.GetSBSellValue());
                Add(typeof(BattleAxe), BattleAxe.GetSBSellValue());
                Add(typeof(DoubleAxe), DoubleAxe.GetSBSellValue());
                Add(typeof(ExecutionersAxe), ExecutionersAxe.GetSBSellValue());
                Add(typeof(LargeBattleAxe), LargeBattleAxe.GetSBSellValue());
                Add(typeof(TwoHandedAxe), TwoHandedAxe.GetSBSellValue());
                Add(typeof(Bardiche), Bardiche.GetSBSellValue());
                Add(typeof(Halberd), Halberd.GetSBSellValue());
            }
        /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

        public static Item CreateMetalArmor(string gender)
        {
            Item item = null;

            int nType = Utility.RandomMinMax(0, 26);

            switch (nType)
            {
            case 0:         item = new ChainCoif();                 item.Name = "chainmail coif";           break;

            case 1:         item = new ChainChest();                item.Name = "chainmail tunic";          break;

            case 2:         item = new ChainLegs();                 item.Name = "chainmail leggings";       break;

            case 3:         item = new RingmailChest();             item.Name = "ringmail tunic";           break;

            case 4:         item = new RingmailLegs();              item.Name = "ringmail leggings";        break;

            case 5:         item = new RingmailArms();              item.Name = "ringmail sleeves";         break;

            case 6:         item = new RingmailGloves();    item.Name = "ringmail gloves";          break;

            case 7:         item = new PlateGorget();               item.Name = "platemail gorget";         break;

            case 8:         item = new PlateLegs();                 item.Name = "platemail leggings";       break;

            case 9:         item = new PlateArms();                 item.Name = "platemail arms";           break;

            case 10:        item = new PlateGloves();               item.Name = "platemail gauntlets";      break;

            case 11:        item = new PlateChest();                item.Name = "platemail tunic";
                if (gender == "female" || Utility.RandomMinMax(0, 3) == 1)
                {
                    item = new FemalePlateChest(); item.Name = "platemail tunic";
                }
                break;

            case 12:
            case 13:
                switch (Utility.RandomMinMax(0, 4))
                {
                case 0:         item = new PlateHelm();         item.Name = "platemail helm";   break;

                case 1:         item = new CloseHelm();         item.Name = "close helm";               break;

                case 2:         item = new Helmet();            item.Name = "helmet";                   break;

                case 3:         item = new NorseHelm();         item.Name = "norse helm";               break;

                case 4:         item = new Bascinet();          item.Name = "bascinet";                 break;
                }
                break;

            case 14: item = new ChainHatsuburi();                   item.Name = "chainmail hatsuburi";      break;

            case 15: item = new PlateHatsuburi();                   item.Name = "platemail hatsuburi";      break;

            case 16: item = new LightPlateJingasa();                item.Name = "platemail jingasa";        break;

            case 17: item = new HeavyPlateJingasa();                item.Name = "platemail jingasa";        break;

            case 18: item = new SmallPlateJingasa();                item.Name = "platemail jingasa";        break;

            case 19: item = new DecorativePlateKabuto();    item.Name = "platemail kabuto";         break;

            case 20: item = new PlateBattleKabuto();                item.Name = "platemail kabuto";         break;

            case 21: item = new StandardPlateKabuto();              item.Name = "platemail kabuto";         break;

            case 22: item = new PlateDo();                                  item.Name = "platemail do";                     break;

            case 23: item = new PlateHiroSode();                    item.Name = "platemail hiro sade";      break;

            case 24: item = new PlateSuneate();                             item.Name = "platemail suneate";        break;

            case 25: item = new PlateHaidate();                             item.Name = "platemail haidate";        break;

            case 26: item = new ChainHatsuburi();                   item.Name = "chainmail hatsuburi";      break;
            }

            return(item);
        }
        public DwarvenWarrior() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.2, 0.4)
        {
            Name      = NameList.RandomName("dwarfmale");
            Title     = "the Warrior";
            SpeechHue = Utility.RandomDyedHue();
            Hue       = Utility.RandomSkinHue();
            Body      = 0x190;
            Level     = 7;

            LongBeard facialhair = new LongBeard(Utility.RandomDyedHue());

            facialhair.Movable = false;
            AddItem(facialhair);
            PlateChest chest = new PlateChest();

            chest.Hue     = 0x966;
            chest.Movable = false;
            AddItem(chest);
            PlateArms arms = new PlateArms();

            arms.Hue     = 0x966;
            arms.Movable = false;
            AddItem(arms);
            PlateGloves gloves = new PlateGloves();

            gloves.Hue     = 0x966;
            gloves.Movable = false;
            AddItem(gloves);
            PlateGorget gorget = new PlateGorget();

            gorget.Hue     = 0x966;
            gorget.Movable = false;
            AddItem(gorget);
            PlateLegs legs = new PlateLegs();

            legs.Hue     = 0x966;
            legs.Movable = false;
            AddItem(legs);
            NorseHelm helm = new NorseHelm();

            helm.Hue     = 0x966;
            helm.Movable = false;
            AddItem(helm);
            Cloak cloak = new Cloak();

            cloak.Hue     = 0x966;
            cloak.Movable = false;
            AddItem(cloak);

            PackGold(6, 8);

            SetSkill(SkillName.MagicResist, 50.0, 61.5);
            SetSkill(SkillName.Swords, 70.0, 90.5);
            SetSkill(SkillName.Tactics, 65.0, 87.5);
            SetSkill(SkillName.Wrestling, 25.0, 47.5);

            SetStr(106, 150);
            SetDex(91, 125);
            SetInt(41, 65);
            SetHits(140, 180);
            SetDamage(9, 16);

            Karma = 1000;
            Fame  = 1000;

            switch (Utility.Random(5))
            {
            case 0: AddItem(new BattleAxe()); break;

            case 1: AddItem(new LargeBattleAxe()); break;

            case 2: AddItem(new TwoHandedAxe()); break;

            case 3: AddItem(new Axe()); break;

            case 4: AddItem(new DoubleAxe()); break;
            }
        }
Beispiel #16
0
        public Paladin() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.36, 0.56)
        {
            Female = Utility.RandomBool();
            Body   = Female ? 401 : 400;
            Title  = "the paladin";
            Name   = NameList.RandomName(Female ? "female" : "male");
            Hue    = Utility.RandomSkinHue();
            SetStr(64, 92);
            SetDex(46, 88);
            SetInt(37, 49);
            Karma = Utility.RandomMinMax(33, -25);


            SetSkill(SkillName.Tactics, 55, 77.5);
            SetSkill(SkillName.MagicResist, 55, 77.5);
            SetSkill(SkillName.Parry, 55, 77.5);
            SetSkill(SkillName.Swords, 55, 77.5);
            SetSkill(SkillName.Macing, 55, 77.5);
            SetSkill(SkillName.Fencing, 55, 77.5);
            SetSkill(SkillName.Wrestling, 55, 77.5);
            SetSkill(SkillName.ArmsLore, 52.5, 75);


            Item item = null;

            if (!Female)
            {
                int hairHue = Utility.RandomHairHue();
                Utility.AssignRandomHair(this, hairHue);
                Utility.AssignRandomFacialHair(this, hairHue);
                item = new PlateChest();
                AddItem(item);
                item = new PlateLegs();
                AddItem(item);
                item = new PlateArms();
                AddItem(item);
                item = new PlateGloves();
                AddItem(item);
                item = new PlateGorget();
                AddItem(item);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new Helmet(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4:
                default: item = new NorseHelm(); break;
                }
                AddItem(item);
                item     = new Tunic();
                item.Hue = Utility.RandomNondyedHue();
                AddItem(item);
                item     = new HeaterShield();
                item.Hue = Utility.RandomNondyedHue();
                AddItem(item);
                item = new VikingSword();
                AddItem(item);
                item = Utility.RandomBool() ? (Item) new Boots() : (Item) new ThighBoots();
                AddItem(item);
                PackGold(15, 100);
            }
            else
            {
                int hairHue = Utility.RandomHairHue();
                Utility.AssignRandomHair(this, hairHue);
                item = new PlateChest();
                AddItem(item);
                item = new PlateLegs();
                AddItem(item);
                item = new PlateArms();
                AddItem(item);
                item = new PlateGloves();
                AddItem(item);
                item = new PlateGorget();
                AddItem(item);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new Helmet(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4:
                default: item = new NorseHelm(); break;
                }
                AddItem(item);
                item     = new Tunic();
                item.Hue = Utility.RandomNondyedHue();
                AddItem(item);
                item     = new HeaterShield();
                item.Hue = Utility.RandomNondyedHue();
                AddItem(item);
                item = new VikingSword();
                AddItem(item);
                item = Utility.RandomBool() ? (Item) new Boots() : (Item) new ThighBoots();
                AddItem(item);
                PackGold(15, 100);
            }
        }