private static void AddEntitiesAndTilesToMap(Map map, List <Tile> specialTilePile, int randomSeed, List <ICharacter> entityPile, bool placeBoss) { foreach (Tile tile in specialTilePile) { if (tile.GetType() != typeof(ExitTile) && tile.Position == null) { tile.Position = FindTileOrEntitySpawn.StartingPostion(map, tile); } map.SetTilePosition(tile.Position, tile.InstanValue); } for (int i = 0; i < randomSeed; i++) { NormalMonster monster = new NormalMonster(); monster.Position = FindTileOrEntitySpawn.StartingPostion(map, monster); entityPile.Add(monster); } if (map.GetType() == typeof(CaveMap) && placeBoss) { BossToken boss = new BossToken(); boss.Position = FindTileOrEntitySpawn.StartingPostion(map, boss); entityPile.Add(boss); } foreach (ICharacter entity in entityPile) { map.SetEntityPosition(entity); } }
public void AddSplitBattleBillboard(Vector3 pos, int blood, SplitBattleBillboardType type) { //return; //var head = new MonsterHead(text, type); //Quaternion qu = new Quaternion(); //qu.eulerAngles = new Vector3(0, 0, 0); //head.AddToParent(m_stage, qu, pos); SplitBattleBillboard sb = null; SuperBattleBillboard ssb = null; switch (type) { case SplitBattleBillboardType.CriticalMonster: ssb = new CriticalMonster(blood); break; case SplitBattleBillboardType.CriticalPlayer: ssb = new CriticalPlayer(blood); break; case SplitBattleBillboardType.BrokenAttack: ssb = new BrokenAttack(blood); break; case SplitBattleBillboardType.NormalMonster: sb = new NormalMonster(blood); break; case SplitBattleBillboardType.NormalPlayer: sb = new NormalPlayer(blood); break; case SplitBattleBillboardType.Miss: default: sb = new Miss(blood); break; } if (sb != null) { sb.SetBillboardPos(pos); } else { ssb.SetBillboardPos(pos); } }
public NAttackState(NormalMonster normalMonster) { norMon = normalMonster; }
public NPatrolState(NormalMonster normalMonster) { norMon = normalMonster; }
public NChaseState(NormalMonster normalMonster) { norMon = normalMonster; }
public void AddSplitBattleBillboard(Vector3 pos, int blood, SplitBattleBillboardType type) { //return; //var head = new MonsterHead(text, type); //Quaternion qu = new Quaternion(); //qu.eulerAngles = new Vector3(0, 0, 0); //head.AddToParent(m_stage, qu, pos); SplitBattleBillboard sb = null; SuperBattleBillboard ssb = null; switch (type) { case SplitBattleBillboardType.CriticalMonster: ssb = new CriticalMonster(blood); break; case SplitBattleBillboardType.CriticalPlayer: ssb = new CriticalPlayer(blood); break; case SplitBattleBillboardType.BrokenAttack: ssb = new BrokenAttack(blood); break; case SplitBattleBillboardType.NormalMonster: sb = new NormalMonster(blood); break; case SplitBattleBillboardType.NormalPlayer: sb = new NormalPlayer(blood); break; case SplitBattleBillboardType.Miss: default: sb = new Miss(blood); break; } if (sb != null) { sb.SetBillboardPos(pos); } else { ssb.SetBillboardPos(pos); } }