Beispiel #1
0
 private void UpdateNormalMap()
 {
     if (NormalMap == null || NormalMap.width != map.width || NormalMap.height != map.height)
     {
         if (NormalMap != null && NormalMap.IsCreated())
         {
             NormalMap.Release();
         }
         NormalMap           = new RenderTexture(map.width, map.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
         NormalMap.hideFlags = HideFlags.DontSave;
         NormalMap.Create();
     }
     Normal.Apply(map, NormalMap);
     material.SetTexture("_NormalMap", NormalMap);
 }