/// <summary>
 /// Updates (adds 1 to) priority of specified tile
 /// </summary>
 /// <param name="row">row index</param>
 /// <param name="column">column index</param>
 private void UpdatePrioHeap(int row, int column)
 {
     for (int i = row - 1; i < row + 2; i++)
     {
         for (int j = column - 1; j < column + 2; j++)
         {
             if (_ng.AddPrio(i, j))
             {
                 _th.Add(i, j, _ng.GetPrio(i, j));
             }
         }
     }
 }