Beispiel #1
0
    public float m_Contribution  = 1.0f;                                                // level contribution to final height (1 = 100%)

    public CNoiseLayer(NoiseLayerType layerType, Vector3 noiseOffset, int octaves, float persistence, float frequency, float offset, float lacunarity, int hpower, float contribution)
    {
        m_LayerType    = layerType;
        m_NoiseOffset  = noiseOffset;
        m_Octaves      = octaves;
        m_Persistence  = persistence;
        m_Frequency    = frequency;
        m_Offset       = offset;
        m_Lacunarity   = lacunarity;
        m_HPower       = hpower;
        m_Contribution = contribution;
    }
Beispiel #2
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 public CNoiseLayer(NoiseLayerType layerType, Vector3 noiseOffset, int octaves, float persistence, float frequency, float offset, float lacunarity, int hpower, float contribution)
 {
     m_LayerType = layerType;
     m_NoiseOffset = noiseOffset;
     m_Octaves = octaves;
     m_Persistence = persistence;
     m_Frequency = frequency;
     m_Offset = offset;
     m_Lacunarity = lacunarity;
     m_HPower = hpower;
     m_Contribution = contribution;
 }