Beispiel #1
0
 public GrassyGenerator()
 {
     terrainNoise   = new NoiseArray2D(1.0f / 100.0f, 0.5f, 1);
     terrainNoise3D = new NoiseArray3D(1.0f / 30.0f);
     islandNoise    = new NoiseArray2D(1.0f / 200.0f, 0.5f, 3);
     islandNoise3D  = new NoiseArray3D(1.0f / 80.0f);
     caveNoise3D    = new NoiseArray3D(1.0f / 80.0f);
 }