private void OnNodesToCodeCompleted(object sender, NodesToCodeCompletedEventArgs e)
 {
     // Note: this method is executed (i.e. called) from a background thread.
     if (null == CoreComponent.CurrentDispatcher)
     {
         return; // Headless mode?
     }
     CoreComponent.CurrentDispatcher.Invoke(new Action(() =>
     {
         controller.ProcessNodesToCodeConversion(e.InputNodeIds, e.OutputNodes);
     }));
 }
Beispiel #2
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            public override void Execute()
            {
                NodesToCodeCompletedEventArgs args = null;

                // Gather a list of node IDs to be sent back.
                List<uint> inputNodeIds = new List<uint>();
                foreach (SnapshotNode node in snapshotNodes)
                    inputNodeIds.Add(node.Id);

                lock (runner.operationsMutex)
                {
                    try
                    {
                        // Do the thing you do...
                        List<SnapshotNode> outputNodes = GraphToDSCompiler.GraphUtilities.NodeToCodeBlocks(snapshotNodes, runner.graphCompiler);
                        args = new NodesToCodeCompletedEventArgs(inputNodeIds,
                            outputNodes, EventStatus.OK, "Yay, it works!");
                    }
                    catch (Exception exception)
                    {
                        args = new NodesToCodeCompletedEventArgs(inputNodeIds,
                            null, EventStatus.Error, exception.Message);
                    }
                }

                // Notify the listener (e.g. UI) of the completion.
                if (null != runner.NodesToCodeCompleted)
                    runner.NodesToCodeCompleted(this, args);
            }
 private void OnNUnitNodesToCodeCompleted(object sender, NodesToCodeCompletedEventArgs e)
 {
 }