public void TestMethod(NodeEvents.Node25 e)
 {
     if (e.m_isEnabled)
     {
         PlayerShoot();
     }
 }
Beispiel #2
0
 public void UpdateMachineGun(NodeEvents.Node25 e)
 {
     WeaponManager.Instance.UpdateWeapon <NodeEvents.Node25>(e.m_isEnabled);
 }