Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        meshRenderer    = GetComponent <MeshRenderer>();
        goalLight       = GameObject.FindGameObjectWithTag("GoalLight");
        goalLightScript = goalLight.GetComponent <NoRenderGoalLight>();

        stageManager = GameObject.FindGameObjectWithTag("StageManager");
    }
    // Start is called before the first frame update
    void Start()
    {
        audioSource = gameObject.GetComponent <AudioSource>();

        for (int i = 0; i < MINILIGHT; i++)
        {
            //missionLight[i] = GameObject.FindGameObjectWithTag("MiniLight");
            miniLightScript[i] = miniLight[i].GetComponent <SnowMan>();
        }

        for (int i = 0; i < BRANCH; i++)
        {
            branchScript[i] = branch[i].GetComponent <Branch>();
        }

        goalLightScript = goalLight.GetComponent <NoRenderGoalLight>();
        GameManager.Instance.sceneInformation = LoadUserState.Instance.stageInfo[2];
    }