public void Steel_buying() { if (PlayerDB.DB.gold >= 150) { Coin.Play(); PlayerDB.DB.gold -= 150; PlayerDB.DB.steel++; } else { No.Play(); } }
public void Log_buying() { if (PlayerDB.DB.gold >= 100) { Coin.Play(); PlayerDB.DB.gold -= 100; PlayerDB.DB.log++; } else { No.Play(); } }
public void CannonUpgrade() { if (PlayerDB.DB.steel >= 5) { Coin.Play(); PlayerDB.DB.steel -= 5; PlayerDB.DB.CannonDamage += 1; } else { No.Play();//삐빅 효과음 } }
public void SailUpgrade() { if (PlayerDB.DB.log >= 5) { Coin.Play(); PlayerDB.DB.log -= 5; PlayerDB.DB.rotationSpeed += 10; //선회최대속도 제한 = Max Speed로 놔야할듯 } else { No.Play();//삐빅 효과음 } }
public void NoSound() { No.Play(); }