Beispiel #1
0
 public void Steel_buying()
 {
     if (PlayerDB.DB.gold >= 150)
     {
         Coin.Play();
         PlayerDB.DB.gold -= 150;
         PlayerDB.DB.steel++;
     }
     else
     {
         No.Play();
     }
 }
Beispiel #2
0
 public void Log_buying()
 {
     if (PlayerDB.DB.gold >= 100)
     {
         Coin.Play();
         PlayerDB.DB.gold -= 100;
         PlayerDB.DB.log++;
     }
     else
     {
         No.Play();
     }
 }
Beispiel #3
0
 public void CannonUpgrade()
 {
     if (PlayerDB.DB.steel >= 5)
     {
         Coin.Play();
         PlayerDB.DB.steel        -= 5;
         PlayerDB.DB.CannonDamage += 1;
     }
     else
     {
         No.Play();//삐빅 효과음
     }
 }
Beispiel #4
0
 public void SailUpgrade()
 {
     if (PlayerDB.DB.log >= 5)
     {
         Coin.Play();
         PlayerDB.DB.log           -= 5;
         PlayerDB.DB.rotationSpeed += 10;
         //선회최대속도 제한 = Max Speed로 놔야할듯
     }
     else
     {
         No.Play();//삐빅 효과음
     }
 }
Beispiel #5
0
 public void NoSound()
 {
     No.Play();
 }