private void button2_Click(object sender, EventArgs e) { Nn.Clear(); rez.Clear(); Mm.Clear(); mas.Clear(); }
private void button2_Click(object sender, EventArgs e) { Mass.Clear(); newmas.Clear(); Rez.Clear(); Nn.Clear(); }
public override void ShowPoints() { var gdata = App.GetGameData <BrnnGameData>(); var gMgr = App.GetGameManager <BrnnGameManager>(); Result[CardsArrindex] = Nn.GetSFSObject(CardsArrindex).GetBool("win"); //显示牌型,用于动画显示的设置处理 var point = Points[CardsArrindex]; var c = point.GetComponent <CardPoint02>(); c.ShowCardType(Nn.GetSFSObject(CardsArrindex), Cards.GetIntArray(CardsArrindex)); //显示牌型动画 if (CardsArrindex > 0) { c.ShowScore(gdata.IsBanker ? Bpg[CardsArrindex - 1] : Pg[CardsArrindex - 1]); } point.SetActive(true); CardsArrindex++; if (CardsArrindex >= 5) { gMgr.ResultListCtrl.AddResult(Result); ReSetGiveCardsStatus(); } }
public override void ShowPoints() { Points[CardsArrindex].SetActive(true); var spr = Points[CardsArrindex].transform.GetChild(0).GetComponent <UISprite>(); spr.spriteName = GetNiuName(Nn.GetSFSObject(CardsArrindex)); spr.MakePixelPerfect(); if (CardsArrindex > 0) { var l = Points[CardsArrindex].transform.GetChild(1).GetComponent <UILabel>(); l.color = Color.white; l.text = "无成绩"; XianShi = Points[CardsArrindex].transform.GetChild(2).GetComponent <UISprite>(); XianShi.spriteName = Result[CardsArrindex] ? "16" : "15"; if (App.GetGameData <BrnnGameData>().IsBanker) { if (Bpg[CardsArrindex - 1] != 0) { if (Bpg[CardsArrindex - 1] > 0) { l.text = "+" + YxUtiles.ReduceNumber(Bpg[CardsArrindex - 1]); l.color = Color.red; } else { l.text = YxUtiles.ReduceNumber(Bpg[CardsArrindex - 1]); l.color = Color.green; } } } else { if (Pg[CardsArrindex - 1] != 0) { if (Pg[CardsArrindex - 1] > 0) { l.text = "+" + YxUtiles.ReduceNumber(Pg[CardsArrindex - 1]); l.color = Color.red; } else { l.text = YxUtiles.ReduceNumber(Pg[CardsArrindex - 1]); l.color = Color.green; } } } } CardsArrindex++; if (CardsArrindex >= 5) { App.GetGameManager <BrnnGameManager>().ResultListCtrl.AddResult(Result); //App.GetRServer<GameServer_01>().ResultListCtrl.AddResult(_result); ReSetGiveCardsStatus(); } }
static void Main(string[] args) { Nn brain = new Nn(2, 4, 1); float[] inputData_0 = { 0, 0 }; float[] inputData_1 = { 0, 1 }; float[] inputData_2 = { 1, 0 }; float[] inputData_3 = { 1, 1 }; float[] data_0 = { 0 }; float[] data_1 = { 1 }; float[] data_2 = { 1 }; float[] data_3 = { 0 }; /*for (int i = 0; i < 1000; i++) * { * int index = RandomInt(0, 3); * if (index == 0) * brain.Train(inputData_0, data_0); * else if (index == 1) * brain.Train(inputData_1, data_1); * else if (index == 2) * brain.Train(inputData_2, data_2); * else if (index == 3) * brain.Train(inputData_3, data_3); * * }*/ brain.Train(inputData_3, data_3); float[] output = brain.FeedForward(inputData_0); for (int i = 0; i < output.Length; i++) { Console.WriteLine(output[i]); } output = brain.FeedForward(inputData_1); for (int i = 0; i < output.Length; i++) { Console.WriteLine(output[i]); } output = brain.FeedForward(inputData_2); for (int i = 0; i < output.Length; i++) { Console.WriteLine(output[i]); } output = brain.FeedForward(inputData_3); for (int i = 0; i < output.Length; i++) { Console.WriteLine(output[i]); } Console.ReadKey(); }
public void ResortCards() { var info = Nn.GetSFSObject(CardsArrindex); var niuCards = info.GetIntArray("niuCards"); int[] cards = Cards.GetIntArray(CardsArrindex); SortCards(cards, niuCards); for (int i = 0; i < cards.Length; i++) { CardsArr[CardsArrindex][i].GetComponent <UISprite>().spriteName = "0x" + cards[i].ToString("X"); } }
//getter/setter for Nn public void setNeuralNetwork(Nn.Neural_network Nn) { this.Nn = Nn; }
private void button2_Click(object sender, EventArgs e) { rez.Clear(); Nn.Clear(); }
static void Main(string[] args) { string A, B, C, D, E, F, G, H; string Aa, Bb, Cc, Dd, Ee, Ff, Gg, Hh, Ii, Jj, Kk, Ll, Mm, Nn, Oo; String[] ArrStr = new String[7]; A = "Rizky Khapidsyah"; B = "Nama Saya : "; C = A.Insert(0, B); D = " itu siapa?"; E = A.Insert(16, D); F = "Ini Adalah: "; G = "Hari Rabu"; H = G.Replace("Rabu", "Jum'at"); ArrStr[0] = "Senin"; ArrStr[1] = "Selasa"; ArrStr[2] = "Rabu"; ArrStr[3] = "Kamis"; ArrStr[4] = "Jum'at"; ArrStr[5] = "Sabtu"; ArrStr[6] = "Minggu"; /* Saya Sengaja tidak menggunakan variabel array untuk bagian ini (Aa, Bb, Cc dst..), agar kebih mudah dipahami. * Namun lebih disarankan menggunakan array dan statement for jika bekerja di lingkungan komersil */ Aa = ", "; Bb = "."; Cc = Bb.Insert(0, ArrStr[6]); Dd = Cc.Insert(0, Aa); Ee = Dd.Insert(0, ArrStr[5]); Ff = Ee.Insert(0, Aa); Gg = Ff.Insert(0, ArrStr[4]); Hh = Gg.Insert(0, Aa); Ii = Hh.Insert(0, ArrStr[3]); Jj = Ii.Insert(0, Aa); Kk = Jj.Insert(0, ArrStr[2]); Ll = Kk.Insert(0, Aa); Mm = Ll.Insert(0, ArrStr[1]); Nn = Mm.Insert(0, Aa); Oo = Nn.Insert(0, ArrStr[0]); Console.WriteLine(A); Console.WriteLine(A.Length); Console.WriteLine(A.IndexOf('p')); Console.WriteLine(A[9]); Console.WriteLine(C); Console.WriteLine(E); Console.WriteLine(Oo); Console.WriteLine(F, G); Console.WriteLine(H); if (!H.Contains("Kamis")) { Console.WriteLine("Tidak Ditemukan Hari: Kamis"); } else { Console.WriteLine("Ditemukan Hari: Kamis"); } H = H.Remove(2); Console.WriteLine(H); Console.ReadLine(); }
public static void UnMountHostRoot() { Nn.Abort("To enable nn.fs.Host class in UnityEditor or in a relase build, define NN_FS_HOST_ENABLE symbol. It cannot be used for the master ROM submission."); }
public static nn.Result MountHostRoot(MountHostOption option) { Nn.Abort("To enable nn.fs.Host class in UnityEditor or in a relase build, define NN_FS_HOST_ENABLE symbol. It cannot be used for the master ROM submission."); return(new nn.Result()); }