Beispiel #1
0
        public static void HandleAbnormalityEnd(S_ABNORMALITY_END p)
        {
            AbnormalityManager.EndAbnormality(p.TargetId, p.AbnormalityId);
            if (!SettingsManager.ClassWindowSettings.Enabled)
            {
                return;
            }

            switch (SessionManager.CurrentPlayer.Class)
            {
            case Class.Archer:
                Archer.CheckFocusEnd(p);
                Archer.CheckSniperEyeEnd(p);
                break;

            case Class.Warrior:
                Warrior.CheckBuffEnd(p);
                break;

            case Class.Lancer:
                Lancer.CheckLineHeldEnd(p);
                Lancer.CheckArushEnd(p);
                Lancer.CheckGshoutEnd(p);
                break;

            case Class.Mystic:
                Mystic.CheckBuffEnd(p);
                break;

            case Class.Brawler:
                Brawler.CheckBrawlerAbnormalEnd(p);
                break;

            case Class.Ninja:
                Ninja.CheckFocusEnd(p);
                break;

            case Class.Priest:
                Priest.CheckBuffEnd(p);
                break;

            case Class.Sorcerer:
                Sorcerer.CheckBuffEnd(p);
                break;

            case Class.Reaper:
                Reaper.CheckBuffEnd(p);
                break;

            case Class.Slayer:
                Slayer.CheckBuffEnd(p);
                break;

            case Class.Berserker:
                Berserker.CheckBuffEnd(p);
                break;
            }
        }