void Initialization() { inputs = GetComponent <NierInputs>(); move = GetComponent <NierMove>(); rb = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); fight = GetComponent <NierFight>(); }
void Initialization() { anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); mothership = GetComponent <NierModular>(); fight = GetComponent <NierFight>(); TargetRotation = transform.rotation; JumpInitialization(); }