Beispiel #1
0
        static bool isOffCooldown(NidaleeSpell spell)
        {
            switch (spell)
            {
            case NidaleeSpell.Javelin:
                return((javelinTime - Game.Time) <= 0);

            case NidaleeSpell.Bushwhack:
                return((bushwhackTime - Game.Time) <= 0);

            case NidaleeSpell.PrimalSurge:
                return((primalSurgeTime - Game.Time) <= 0);

            case NidaleeSpell.Takedown:
                return((takedownTime - Game.Time) <= 0);

            case NidaleeSpell.Pounce:
                return((pounceTime - Game.Time) <= 0);

            case NidaleeSpell.Swipe:
                return((swipeTime - Game.Time) <= 0);

            default:
                return(false);
            }
        }
Beispiel #2
0
 static bool isOffCooldown(NidaleeSpell spell)
 {
     switch (spell)
     {
         case NidaleeSpell.Javelin:
             return (javelinTime - Game.Time) <= 0;
         case NidaleeSpell.Bushwhack:
             return (bushwhackTime - Game.Time) <= 0;
         case NidaleeSpell.PrimalSurge:
             return (primalSurgeTime - Game.Time) <= 0;
         case NidaleeSpell.Takedown:
             return (takedownTime - Game.Time) <= 0;
         case NidaleeSpell.Pounce:
             return (pounceTime - Game.Time) <= 0;
         case NidaleeSpell.Swipe:
             return (swipeTime - Game.Time) <= 0;
         default:
             return false;
     }
 }