Beispiel #1
0
        public void Use(Item item)
        {
            if (!CanUse(item))
            {
                return;
            }

            switch (item.Type)
            {
            case ItemType.Sword:
                Enemy = null;
                break;

            case ItemType.Key:
                NextRoom.Unlock();
                break;

            case ItemType.Potion:
                Player.Heal(1);
                break;

            case ItemType.GreatPotion:
                Player.HealAll();
                break;

            default:
                break;
            }

            if (item.IsConsumable)
            {
                Player.Items.Remove(item);
            }
        }
Beispiel #2
0
 public void LoadUpRoom()
 {
     //Don't touch the stuff above. Variables go here.
     if (File.Exists(roomFilename))
     {
         string   jsonFromRoom = File.ReadAllText(roomFilename);
         NextRoom roomData     = JsonUtility.FromJson <NextRoom>(jsonFromRoom);
         doors = GameObject.FindGameObjectsWithTag("Door");
         if (roomData.roomTransition == true)
         {
             //get the door player is suppose to come through
             foreach (GameObject newDoor in doors)
             {
                 int doorID = newDoor.GetComponent <DoorTransition>().door;
                 if (doorID == roomData.iLeadTo)
                 {
                     Debug.Log(newDoor.GetComponent <DoorTransition>().doorSide);
                     if (PlayerPrefs.GetInt("DoorSide") == 0)
                     {
                         player.transform.position = new Vector3(newDoor.transform.position.x + /*player.GetComponent<SpriteRenderer>().sprite.rect.x +*/ 25, newDoor.transform.position.y, 0);
                         PlayerPrefs.SetInt("DoorSide", 0);
                     }
                     else if (PlayerPrefs.GetInt("DoorSide") == 1)
                     {
                         player.transform.position = new Vector3(newDoor.transform.position.x - /*player.GetComponent<SpriteRenderer>().sprite.rect.x -*/ 25, newDoor.transform.position.y, 0);
                         player.GetComponent <InputState>().direction = Directions.Left;
                         PlayerPrefs.SetInt("DoorSide", 0);
                     }
                     else
                     {
                         player.transform.position = new Vector3(newDoor.transform.position.x, newDoor.transform.position.y, 0);
                     }
                 }
             }
             File.Delete(roomFilename);
         }
     }
     else
     {
         jsonData = JsonUtility.ToJson(data, true);
         filename = Path.Combine(Application.streamingAssetsPath, SAVE_FILE);
         string   jsonFromFile = File.ReadAllText(filename);
         SaveData copy         = JsonUtility.FromJson <SaveData>(jsonFromFile);
         //Don't touch the stuff above. Variables go here.
         player.transform.position = copy.playerPosition;
         //GameObject.FindObjectOfType<DialogueStorage>().variables = copy.dialogue;
         //Don't touch the stuff below
         saveScreen.GetComponent <SaveScreen>().Resume();
         textBox.gameObject.SetActive(true);
         textBox.text = "Game Loaded.";
     }
 }
Beispiel #3
0
        public async Task Render()
        {
            // translate the camera if we're actively shifting
            if (Shifting)
            {
                LegendOf50.Instance.Graphics.Translate(-(int)CameraX, -(int)CameraY);
            }

            await CurrentRoom.Render();

            if (NextRoom != null)
            {
                await NextRoom.Render();
            }
        }
Beispiel #4
0
    public IEnumerator WaitForFadeIn()
    {
        yield return(new WaitUntil(() => fadeCanvas.GetComponent <Fade>().screenIsDark == true));

        room = new NextRoom()
        {
            iLeadTo        = leadsTo,
            roomTransition = true
        };
        json     = JsonUtility.ToJson(room);
        filename = Path.Combine(Application.streamingAssetsPath, ROOM_MOVE);
        if (File.Exists(filename))
        {
            File.Delete(filename);
        }
        File.WriteAllText(filename, json);
        Application.LoadLevel(goToScene);
    }
Beispiel #5
0
        // This is the thread to query data
        private void QueryDataMain()
        {
            while (true)
            {
                int currentRepeatTimes = 0;
                for (currentRepeatTimes = 0; currentRepeatTimes < this._ReceiveDataRepeatTimes; currentRepeatTimes++)
                {
                    Trace.WriteLine(
                        string.Format(
                            "RS232: Starting new room receive-check procedure with rep times {0}...",
                            currentRepeatTimes),
                        "Connection");
                    int j;
                    for (j = 0; j < this._ReceiveDataCheckRepeatTimes; j++)
                    {
                        // Check if needs exit the thread
                        if (!_IsRunning)
                        {
                            _Port.Close();
                            return;
                        }

                        bool checkReceivedSuccess = false;

                        _Port.DiscardInBuffer();
                        SendRequestRoomInformationData();       //Send Data to RCU

                        // Wait and Receive request data
                        byte[] revBytes       = null;
                        bool   receiveSuccess = true;
                        try
                        {
                            revBytes = new byte[5];

                            int count = 0;
                            while (count < revBytes.Length)
                            {
                                int nr = _Port.Read(revBytes, count, revBytes.Length - count);
                                count += nr;

                                // count += _Port.Read(revData, count, revData.Length - count);
                            }
                        }
                        catch (Exception ex)
                        {
                            Trace.WriteLine(string.Format("RS232: Receive exception - {0}", ex.Message), "Connection");
                            receiveSuccess = false;
                        }
                        finally
                        {
                            _Port.DiscardInBuffer();
                        }

                        string dataFormat = ConvertByteArrayToString(revBytes, 0, revBytes.Length);

                        Trace.WriteLine(
                            string.Format("RS232: Received {0} bytes data ...  {1}", revBytes == null ? 0 : revBytes.Length, dataFormat),
                            "Connection");

                        // Get the data
                        if ((receiveSuccess) && (revBytes != null) && (revBytes.Length == 5))
                        {
                            //Special CheckSum校验
                            int checkSumValue = 0;
                            for (int k = 1; k <= revBytes.Length - 2; k++)
                            {
                                checkSumValue += revBytes[k];
                            }

                            if ((byte)(checkSumValue % 256) == revBytes[revBytes.Length - 1])
                            {
                                if ((256 - (_CurrentRoom.Number + _CurrentRoom.MyFloor.Number) % 256) == revBytes[0])
                                {
                                    if (j == 0)
                                    {
                                        _ReceiveCheckData    = revBytes;
                                        checkReceivedSuccess = true;
                                    }
                                    else
                                    {
                                        //判断是不是与前几次相同
                                        if (Utility.ArrayDataEquals(_ReceiveCheckData, revBytes))
                                        {
                                            checkReceivedSuccess = true;
                                        }
                                        else
                                        {
                                            Trace.WriteLine("RS232: Unequal data check", "Connection");
                                        }
                                    }
                                }
                                else
                                {
                                    Trace.WriteLine("RS232: Unequal room number of received data", "Connection");
                                }
                            }
                            else
                            {
                                Trace.WriteLine("RS232: Checksum error", "Connection");
                            }
                        }

                        if (!checkReceivedSuccess)
                        {
                            Trace.WriteLine("RS232: Check data failed", "Connection");
                            break;
                        }
                    }

                    if (j >= this._ReceiveDataCheckRepeatTimes)
                    {
                        //数据都正确
                        ApplyData();

                        //判断是否断网
                        if (_DisconnectList.ContainsKey(_CurrentRoom.ToString()))
                        {
                            _DisconnectList.Remove(_CurrentRoom.ToString());
                        }

                        _CurrentRoom.MyATM.Connect();

                        break;  //Query next room
                    }
                }

                if (currentRepeatTimes >= this._ReceiveDataRepeatTimes)
                {
                    CountDisconnectCurrentRoom();
                }

                //Move to next room
                CurrentRoom = NextRoom;
                Trace.WriteLine(
                    string.Format(
                        "RS232: Moving to new room - {0}",
                        NextRoom.ToString()),
                    "Connection");
            }
        }