void Start()
 {
     gameOver = false;
     restart = false;
     restartText.text = "";
     GameOverText.text = "";
     score = 0;
     UpdateScore();
        StartCoroutine (SpawnWaves(waveCount));
     nextGame = GameObject.Find("_GM").GetComponent<NextGameManager>();
     Time.timeScale = 1f;
 }
Beispiel #2
0
 void Start()
 {
     TotalNumberOfGhosts = 8;
     gameManager = GameObject.Find("_GM").GetComponent<NextGameManager>();
 }