Beispiel #1
0
        public void Finish()
        {
            if (Status == StatusTypes.Running)
            {
                Status = StatusTypes.Finished;

                if (Next != null)
                {
                    Next.Begin(Model);
                }
                else
                {
                    ExecuteEvents.Execute <IsTaskObserver>(gameObject, null, (target, data) => {
                        target.OnAllTasksFinished();
                    });
                }
            }
        }