/// <summary> /// Start a new set and a new game. /// </summary> public void StartNewSet() { if (!Duration.SessionInProgress) { Start(); // Start this match } TennisSet newSet = new TennisSet(this); newSet.Start(); Sets.Add(newSet); if (NewSet != null) { NewSet.Invoke(this, newSet); } StartNewGame(); }
public void Get_new_sets() { NewSet set = new NewSet() { UserId = Guid.NewGuid(), SetId = "TST2", Name = "Test set", Description = "Test set", Block = "Test", Type = "Test", BasicLand = 0, Rare = 0, MythicRare = 0, Uncommon = 0, Common = 0 }; NewSet [] sets = repository.GetNewSets(); Assert.Greater(sets.Length, 0); }
public void Add_new_set() { NewSet set = new NewSet() { UserId = Guid.NewGuid(), Name = "Test set", Description = "Test set", Block = "Test", Type = "Test", BasicLand = 0, Rare = 0, MythicRare = 0, Uncommon = 0, Common = 0 }; Guid id = repository.AddSet(set); Assert.NotNull(id); }
public void Update_new_set_staus() { NewSet set = new NewSet() { UserId = Guid.NewGuid(), SetId = "TST3", Name = "Test set", Description = "Test set", Block = "Test", Type = "Test", BasicLand = 0, Rare = 0, MythicRare = 0, Uncommon = 0, Common = 0 }; Guid id = repository.AddSet(set); set = repository.UpdateNewSetStatus(id, "Declined"); Assert.AreEqual(set.Status, "Declined"); }
public void Get_new_set() { NewSet set = new NewSet() { UserId = Guid.NewGuid(), SetId = "TST", Name = "Test set", Description = "Test set", Block = "Test", Type = "Test", BasicLand = 0, Rare = 0, MythicRare = 0, Uncommon = 0, Common = 0 }; Guid id = repository.AddSet(set); set = repository.GetSet(id); Assert.AreEqual(set.Id, id); }