Beispiel #1
0
        /// <summary>
        /// Adding new preset.
        /// </summary>
        private void OnAddPreset()
        {
            // Can't do unless game is loaded.
            if (!CheckCanDo())
            {
                return;
            }

            try
            {
                // Create window for add preset.
                var win = new NewPreset
                {
                    // Owner set to MainWindow.
                    Owner = Application.Current.MainWindow
                };

                // Get the VM for this window.
                var vm = win.DataContext as NewPresetViewModel;

                // Show the dialog for the preset window.
                if (win.ShowDialog() == true)
                {
                    // Initialize the creation of our preset with the preset name.
                    var p = new Preset()
                    {
                        Name = vm.Name
                    };

                    // If we use the current waymarks, set them in our preset.
                    if (vm.UseCurrentWaymarks)
                    {
                        p.A     = GameMemory.A;
                        p.B     = GameMemory.B;
                        p.C     = GameMemory.C;
                        p.D     = GameMemory.D;
                        p.One   = GameMemory.One;
                        p.Two   = GameMemory.Two;
                        p.Three = GameMemory.Three;
                        p.Four  = GameMemory.Four;
                        p.MapID = GameMemory.MapID;
                    }

                    // Add the preset.
                    Presets.Add(p);
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show("Something happened while creating your preset!", "Paisley Park", MessageBoxButton.OK, MessageBoxImage.Error);
                logger.Error(ex, "Exception while adding a new preset.");
            }
        }
        /// <summary>
        /// Adding new preset.
        /// </summary>
        private void OnAddPreset()
        {
            // Can't do unless game is loaded.
            if (!CheckCanDo())
            {
                return;
            }

            // Create window for add preset.
            var win = new NewPreset
            {
                // Owner set to MainWindow.
                Owner = Application.Current.MainWindow
            };

            // Get the VM for this window.
            var vm = win.DataContext as NewPresetViewModel;

            // Show the dialog for the preset window.
            if (win.ShowDialog() == true)
            {
                // Initialize the creation of our preset with the preset name.
                var p = new Preset()
                {
                    Name = vm.Name
                };

                // If we use the current waymarks, set them in our preset.
                if (vm.UseCurrentWaymarks)
                {
                    p.A     = GameMemory.A;
                    p.B     = GameMemory.B;
                    p.C     = GameMemory.C;
                    p.D     = GameMemory.D;
                    p.One   = GameMemory.One;
                    p.Two   = GameMemory.Two;
                    p.MapID = GameMemory.MapID;
                }

                // Add the preset.
                Presets.Add(p);
            }
        }