/// <summary>
    /// Action after join in room
    /// </summary>
    void OnJoinedRoom()
    {
        Vector3    position  = new Vector3(-3.2f, 1.5f, -0.9f);
        GameObject newPlayer = PhotonNetwork.Instantiate("Goblin", position, Quaternion.identity, 0);

        TargetPlayer.target       = newPlayer.transform;
        NewPlayer                 = newPlayer;
        PlayerFireComponent       = NewPlayer.GetComponentInChildren <Fire>();
        newPlayer.gameObject.name = string.Format("Goblin {0}", Random.Range(1, 100));
    }