public void GameOver()
 {
     isGameOver = true;
     FindObjectOfType <AudioManager>().Play("GameOver");
     StartCoroutine(WaitForPannel());
     if (isNewHighscore)
     {
         NewHighScoreGO.SetActive(true);
     }
     Destroy(Player);
 }
 public void OnAddScore()
 {
     if (isGameOver == false)
     {
         currentScore += 1;
         FindObjectOfType <AudioManager>().Play("LevelUp");
         if (colorcollectorsaveload.highscore < currentScore)
         {
             NewHighScoreGO.SetActive(true);
             colorcollectorsaveload.highscore = currentScore;
             colorcollectorsaveload.Save();
         }
         UpdateUI();
     }
 }