Beispiel #1
0
        /// <summary>
        /// OK button handler
        /// </summary>
        /// <param name="sender">Ignored</param>
        /// <param name="e">Ignored</param>
        private void buttonOk_Click(object sender, EventArgs e)
        {
            // Capture the elements needed for the game
            // 1] Player Color
            PieceColor  playerColor  = PieceColor.White;
            RadioButton playerButton = RadioButtonHelper.GetCheckedRadio(groupBoxPlayerColor);

            // There are only 2 options, so change if it's black
            if (playerButton == radioButtonBlack)
            {
                playerColor = PieceColor.Black;
            }

            // 2] Think time for chess engine
            int engineThinkTime = (int)numericUpDownThinkTime.Value;

            newGameInfo = new NewGameInfo(playerColor, engineThinkTime);

            // 3] Optional FEN
            if (dialogType == NewGameType.PositionalFEN)
            {
                newGameInfo.FEN = textBoxFEN.Text;
            }
            Close();
        }
Beispiel #2
0
        void OnButtonStart()
        {
            if (PlayerOneSwitch.Name == "" && PlayerTwoSwitch.Name == "")
            {
                return;
            }

            app.Engine.Blend = 1;

            GameCreation creation = new GameCreation(app as BurntimeClassic);

            NewGameInfo Info = new NewGameInfo();

            Info.NameOne    = PlayerOneSwitch.Name;
            Info.NameTwo    = PlayerTwoSwitch.Name;
            Info.FaceOne    = PlayerOneFace.FaceID;
            Info.FaceTwo    = PlayerTwoFace.FaceID;
            Info.Difficulty = Difficulty.Value;
            Info.ColorOne   = Color.IsDown ? BurntimePlayerColor.Red : BurntimePlayerColor.Green;
            Info.ColorTwo   = Color.IsDown ? BurntimePlayerColor.Green : BurntimePlayerColor.Red;

            creation.CreateNewGame(Info);

            app.SceneManager.SetScene("WaitScene");
        }
Beispiel #3
0
        /// <summary>
        /// Load in the vehicle party and starting resources.
        /// </summary>
        /// <param name="startInfo"></param>
        internal void SetStartInfo(NewGameInfo startInfo)
        {
            var crewNumber = 1;

            Vehicle.ResetVehicle(startInfo.StartingMoney);
            foreach (var x in startInfo.PartyClasses)
            {
                Vehicle.AddPerson(new Person(x, ((startInfo.PartyClasses.IndexOf(x) == 0) && (crewNumber == 1))));
                crewNumber++;
            }
        }
Beispiel #4
0
        /// <summary>
        ///     Attaches the traveling Windows and removes the new game Windows if it exists, this begins the simulation down the
        ///     trail path and all the points of interest on it.
        /// </summary>
        /// <param name="startingInfo">
        ///     User data object that was passed around the new game Windows and populated by user
        ///     selections.
        /// </param>
        internal void SetStartInfo(NewGameInfo startingInfo)
        {
            // Clear out any data amount items, monies, people that might have been in the vehicle.
            Vehicle.ResetVehicle(startingInfo.StartingMonies);

            // Add all the player data we collected from attached game Windows states.
            var crewNumber = 1;

            foreach (var name in startingInfo.PlayerNames)
            {
                // First name in list is always the leader.
                var personLeader = (startingInfo.PlayerNames.IndexOf(name) == 0) && (crewNumber == 1);
                Vehicle.AddPerson(new Person(startingInfo.PlayerProfession, name, personLeader));
                crewNumber++;
            }

            // Set the starting month to match what the user selected.
            Time.SetMonth(startingInfo.StartingMonth);
        }
Beispiel #5
0
        private void btn_ok_Click(object sender, EventArgs e)
        {
            CuloarePiesa culoareajucatorului = CuloarePiesa.Alb;
            RadioButton  butonculoare        = RadioButtonHelper.GetCheckedRadio(groupBox1);

            if (butonculoare == btn_Negru)
            {
                culoareajucatorului = CuloarePiesa.Negru;
            }

            MarimeTable SizeeL = MarimeTable.Patru;
            MarimeTable SizeeC = MarimeTable.Patru;

            if (String.Equals(comboBox1.Text, "5"))
            {
                SizeeL = MarimeTable.Cinci;
            }
            if (String.Equals(comboBox1.Text, "6"))
            {
                SizeeL = MarimeTable.Sase;
            }
            if (String.Equals(comboBox1.Text, "7"))
            {
                SizeeL = MarimeTable.Sapte;
            }
            if (String.Equals(comboBox1.Text, "8"))
            {
                SizeeL = MarimeTable.Opt;
            }
            if (String.Equals(comboBox1.Text, "9"))
            {
                SizeeL = MarimeTable.Noua;
            }
            if (String.Equals(comboBox1.Text, "10"))
            {
                SizeeL = MarimeTable.Zece;
            }
            if (String.Equals(comboBox2.Text, "5"))
            {
                SizeeC = MarimeTable.Cinci;
            }
            if (String.Equals(comboBox2.Text, "6"))
            {
                SizeeC = MarimeTable.Sase;
            }
            if (String.Equals(comboBox2.Text, "7"))
            {
                SizeeC = MarimeTable.Sapte;
            }
            if (String.Equals(comboBox2.Text, "8"))
            {
                SizeeC = MarimeTable.Opt;
            }
            if (String.Equals(comboBox2.Text, "9"))
            {
                SizeeC = MarimeTable.Noua;
            }
            if (String.Equals(comboBox2.Text, "10"))
            {
                SizeeC = MarimeTable.Zece;
            }

            newGameInfo = new NewGameInfo(culoareajucatorului, SizeeC, SizeeL);
        }