Beispiel #1
0
        //Kills an Entity, moving it to the Dead list and removing from it's Alignment list
        public void KillEntity(int in_ID)
        {
            int index = ID.IndexOf(in_ID);

            switch (Behaviour[index][1])
            {
            case "Friendly": Friendlies.RemoveAt(Friendlies.IndexOf(in_ID)); break;

            case "Hostile": Hostiles.RemoveAt(Hostiles.IndexOf(in_ID)); break;

            case "Neutral": Neutrals.RemoveAt(Neutrals.IndexOf(in_ID)); break;
            }

            Alive.Remove(in_ID);
            Dead.Add(in_ID);
        }