private void Start() { if (Connect) { _instance = NeuronConnection.Connect(IpAddress, Port, -1, NeuronConnection.SocketType.TCP); } }
void OnEnable() { // Connect to target machine source = NeuronConnection.Connect(address, port, commandServerPort, socketType); // Get first actor from source actor = source.AcquireActor(0); }
public bool Connect(string address, int port, int commandServerPort, NeuronConnection.SocketType socketType) { NeuronSource source = NeuronConnection.Connect(address, port, commandServerPort, socketType); if (source != null) { source.RegisterResumeActorCallback(OnResumeActor); source.RegisterSuspendActorCallback(OnSuspendActor); sources.Add(source); } return(true); }
public void DiconnectAll() { for (int i = 0; i < sources.Count; ++i) { NeuronSource source = sources[i]; OnDisconnect(source); NeuronConnection.Disconnect(source); } sources.Clear(); ClearAllInstances(); }
public void OnDisconnect(NeuronSource source) { NeuronActor[] activeActors = source.GetActiveActors(); for (int i = 0; i < activeActors.Length; ++i) { NeuronActor actor = activeActors[i]; NeuronAnimatorInstance instance = null; instances.TryGetValue(actor, out instance); if (instance != null) { instancesToDestroy.Add(instance); } } }
public void Disconnect(string address, int port) { NeuronSource source = null; for (int i = 0; i < sources.Count; ++i) { if (address == sources[i].address && port == sources[i].port) { source = sources[i]; break; } } if (source != null) { sources.Remove(source); OnDisconnect(source); NeuronConnection.Disconnect(source); } ClearAllInstances(); }
public void AddConnection() { string address = IPField.text.ToString(); int port = int.Parse(PortField.text); NeuronSource source = FindSource(address, port); if (source != null) { if (source.numOfActiveActors == 0) { Disconnect(source.address, source.port); } else { Debug.Log(string.Format("[NeuronDebugViewer] Connection to {0}:{1} already present.", address, port)); return; } } NeuronConnection.SocketType socketType = UDPToggle.isOn ? NeuronConnection.SocketType.UDP : NeuronConnection.SocketType.TCP; Connect(address, port, -1, socketType); }
void Start() { // FBX Exporter for Unity (Sync Animation Custom Frame) if (sFBXExporterForUnity != null) { if (sFBXExporterForUnity.enabled) { sFBXExporterForUnity.bOutAnimation = false; sFBXExporterForUnity.bOutAnimationCustomFrame = true; } } // Perception Neuron NeuronSource source = CreateConnection(Neuron_address, Neuron_port, Neuron_commandServerPort, Neuron_socketType); if (source != null) { eAutoMotionCaptureDevicesSelecter = EAutoMotionCaptureDevicesSelecter.ePerceptionNeuron; if (source != null) { source.OnDestroy(); } bCheckedDevices = true; if (bDebugLog) { Debug.Log("Auto Devices Selecter Enabled [Perception Neuron]"); } return; } // Kinect1 int hr = NativeMethods.NuiInitialize(NuiInitializeFlags.UsesDepthAndPlayerIndex | NuiInitializeFlags.UsesSkeleton | NuiInitializeFlags.UsesColor); if (hr != 0) { } else { eAutoMotionCaptureDevicesSelecter = EAutoMotionCaptureDevicesSelecter.eKinect1; NativeMethods.NuiShutdown(); bCheckedDevices = true; if (bDebugLog) { Debug.Log("Auto Devices Selecter Enabled [Kinect1]"); } return; } // Kinect2 Kinect2.KinectSensor _Sensor = Kinect2.KinectSensor.GetDefault(); if (_Sensor != null) { if (!_Sensor.IsOpen) { _Sensor.Open(); _Sensor.IsAvailableChanged += (sender, evt) => { if (!bCheckedDevices) { if (_Sensor.IsAvailable) { eAutoMotionCaptureDevicesSelecter = EAutoMotionCaptureDevicesSelecter.eKinect2; if (_Sensor != null) { if (bDebugLog) { Debug.Log("[Kinect2] KinectSensor Close"); } _Sensor.Close(); } } bCheckedDevices = true; if (bDebugLog) { Debug.Log("Auto Devices Selecter Enabled [Kinect2]"); } return; } }; } } }
static NeuronSource CreateConnection(string address, int port, int commandServerPort, NeuronConnection.SocketType socketType) { NeuronSource source = null; IntPtr socketReference = IntPtr.Zero; IntPtr commandSocketReference = IntPtr.Zero; if (socketType == NeuronConnection.SocketType.TCP) { socketReference = NeuronDataReader.BRConnectTo(address, port); if (socketReference != IntPtr.Zero) { if (bDebugLog) { Debug.Log(string.Format("[NeuronConnection] Connected to {0}:{1}.", address, port)); } } else { if (bDebugLog) { Debug.LogError(string.Format("[NeuronConnection] Connecting to {0}:{1} failed.", address, port)); } } } else { socketReference = NeuronDataReader.BRStartUDPServiceAt(port); if (socketReference != IntPtr.Zero) { if (bDebugLog) { Debug.Log(string.Format("[NeuronConnection] Start listening at {0}.", port)); } } else { if (bDebugLog) { Debug.LogError(string.Format("[NeuronConnection] Start listening at {0} failed.", port)); } } } if (socketReference != IntPtr.Zero) { if (commandServerPort > 0) { // connect to command server commandSocketReference = NeuronDataReader.BRConnectTo(address, commandServerPort); if (commandSocketReference != IntPtr.Zero) { if (bDebugLog) { Debug.Log(string.Format("[NeuronConnection] Connected to command server {0}:{1}.", address, commandServerPort)); } } else { if (bDebugLog) { Debug.LogError(string.Format("[NeuronConnection] Connected to command server {0}:{1} failed.", address, commandServerPort)); } } } source = new NeuronSource(address, port, commandServerPort, socketType, socketReference, commandSocketReference); } return(source); }