Beispiel #1
0
 public GraphNode(int id, Neuron.NeuronType neuronType, float x, float y)
 {
     Id          = id;
     NeuronType  = neuronType;
     X           = x;
     Y           = y;
     Connections = new List <GraphNode>();
     Weights     = new List <float>();
 }
Beispiel #2
0
        private GameObject AddNode(Vector2 anchoredPosition, Neuron.NeuronType type = Neuron.NeuronType.HIDDEN)
        {
            GameObject node = Instantiate(nodePrefab, Vector3.zero, Quaternion.identity, nodeContainer.transform);

            // Set node size & position
            RectTransform nodeRec = node.GetComponent <RectTransform>();

            nodeRec.sizeDelta        = new Vector2(nodeSize, nodeSize);
            nodeRec.anchoredPosition = anchoredPosition;

            // Set color
            Image nodeSprite = node.GetComponent <Image>();

            nodeSprite.color = type == Neuron.NeuronType.HIDDEN ? Color.white : Color.green;

            _nodes.Add(node);

            return(node);
        }