ConnectToNameServer() public method

Connects to the NameServer for Photon Cloud, where a region and server list can be obtained.
public ConnectToNameServer ( ) : bool
return bool
    public static bool ConnectToBestCloudServer(string gameVersion)
    {
        if (PhotonServerSettings == null)
        {
            Debug.LogError("Can't connect: Loading settings failed. ServerSettings asset must be in any 'Resources' folder as: PhotonServerSettings");
            return(false);
        }

        if (PhotonServerSettings.HostType == ServerSettings.HostingOption.OfflineMode)
        {
            return(ConnectUsingSettings(gameVersion));
        }

        networkingPeer.IsInitialConnect = true;
        networkingPeer.SetApp(PhotonServerSettings.AppID, gameVersion);
        var bestRegionCodeInPreferences = PhotonHandler.BestRegionCodeInPreferences;

        if (bestRegionCodeInPreferences != CloudRegionCode.none)
        {
            Debug.Log("Best region found in PlayerPrefs. Connecting to: " + bestRegionCodeInPreferences);
            return(networkingPeer.ConnectToRegionMaster(bestRegionCodeInPreferences));
        }

        return(networkingPeer.ConnectToNameServer());
    }