public static void Initialize()
 {
     NetworkingAPI.RegisterMessageType <NetMessages.SoundMessage>();
     NetworkingAPI.RegisterMessageType <NetMessages.SpawnStanMinonMessage>();
     NetworkingAPI.RegisterMessageType <NetMessages.HealFractionMessage>();
     NetworkingAPI.RegisterMessageType <NetMessages.TimedBuffMessage>();
 }
Beispiel #2
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        internal static void Init()
        {
            state = ZetArtifactsPlugin.DropifactEnable.Value;
            if (state < 1)
            {
                return;
            }

            ZetArtifactsPlugin.RegisterLanguageToken("ARTIFACT_ZETDROPIFACT_NAME", "Artifact of Tossing");
            ZetArtifactsPlugin.RegisterLanguageToken("ARTIFACT_ZETDROPIFACT_DESC", "Allows players to drop and scrap items.\n\n<style=cStack>LeftAlt + RMB to scrap</style>");

            NetworkingAPI.RegisterMessageType <ZetDropReply>();
            NetworkingAPI.RegisterMessageType <ZetDropRequest>();

            ItemCatalog.availability.CallWhenAvailable(FindIndexes);

            ItemIconHook();
            EquipmentIconHook();

            MarkedDropletBypassHook();

            PreventVoidBearBuffBug();
            appliedVoidBearFix = true;

            SceneDirector.onGenerateInteractableCardSelection += RemoveScrapperCard;
        }
Beispiel #3
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        public override void OnPluginAwake()
        {
            zonePrefab = MysticsRisky2Utils.Utils.CreateBlankPrefab("MysticsItems_TreasureMapZone", true);

            NetworkingAPI.RegisterMessageType <MysticsItemsTreasureMapZone.SyncZoneShouldBeActive>();
            NetworkingAPI.RegisterMessageType <MysticsItemsTreasureMapZone.RequestZoneShouldBeActive>();
        }
        public override void OnPluginAwake()
        {
            controllerPrefab = PrefabAPI.InstantiateClone(new GameObject(), "DasherDiscController", false);
            controllerPrefab.AddComponent <NetworkIdentity>().localPlayerAuthority = false;
            PrefabAPI.RegisterNetworkPrefab(controllerPrefab);

            NetworkingAPI.RegisterMessageType <DiscBaseState.Ready.SyncFireTrigger>();
        }
Beispiel #5
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        public override void OnPluginAwake()
        {
            enemyFollowerPrefab = MysticsRisky2Utils.Utils.CreateBlankPrefab("MysticsItems_SpotterController", true);
            enemyFollowerPrefab.AddComponent <CharacterNetworkTransform>();
            unlockInteractablePrefab = MysticsRisky2Utils.Utils.CreateBlankPrefab("MysticsItems_SpotterUnlockInteractable", true);

            NetworkingAPI.RegisterMessageType <MysticsItemsSpotterController.SyncClearTarget>();
            NetworkingAPI.RegisterMessageType <MysticsItemsSpotterController.SyncSetTarget>();
        }
Beispiel #6
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 public static void Initialize()
 {
     NetworkingAPI.RegisterMessageType <Core.NetMessages.TimedBuff>();
     NetworkingAPI.RegisterMessageType <Core.NetMessages.RemoveTimedBuff>();
     NetworkingAPI.RegisterMessageType <Core.NetMessages.BodyFlags>();
     NetworkingAPI.RegisterMessageType <Core.NetMessages.RemoveBodyFlags>();
     NetworkingAPI.RegisterMessageType <Core.NetMessages.Sound>();
     NetworkingAPI.RegisterMessageType <Core.NetMessages.Animation>();
     NetworkingAPI.RegisterMessageType <Core.NetMessages.UrsaResize>();
     NetworkingAPI.RegisterMessageType <Core.NetMessages.UrsaHandsGlow>();
 }
        // Text displays larger for the client in the middle of the screen (https://youtu.be/vQRPpSx5WLA?t=1336)
        // 3 second delay after the corpse is on the ground before showing either client or server message
        //

        public void Start()
        {
            SetupConfig();
            ReadConfig();
            On.RoR2.CharacterBody.OnDeathStart += CharacterBody_OnDeathStart;
            //On.RoR2.ModelLocator.OnDestroy += ModelLocator_OnDestroy;
            NetworkingAPI.RegisterMessageType <Networking.DeathQuoteMessageToServer>();
            NetworkingAPI.RegisterMessageType <Networking.DeathQuoteMessageToClients>();
            defaultTextObject    = CreateDefaultTextObject();
            defaultTrackerObject = CreateTrackerObject();
        }
Beispiel #8
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        public void Awake()
        {
            Logger = base.Logger;

            MoreArtifactsConfig.Init(Config);

            NetworkingAPI.RegisterMessageType <CombineMessage>();

            congregateArtifact = new CongregateArtifact();
            wholeArtifact      = new ConglomerateArtifact();
            confusionArtifact  = new ConfusionArtifact();
        }
Beispiel #9
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        public void Awake()
        {
            NetworkingAPI.RegisterMessageType <Networking.RadiusCommandToServer>();


            ModifierKey = Config.Bind("", "Modifier Key", KeyCode.LeftShift, "Hold this button to affect all command essence in your desired radius.");
            Radius      = Config.Bind("", "Radius", 5f, "Desired starting radius.");
            AllowScroll = Config.Bind("", "Allow Scrollwheel", true, "If true, then you can modify the radius of the region with the scrollwheel.");

            //On.RoR2.PickupPickerController.SubmitChoice += PickupPickerController_SubmitChoice;
            CharacterBody.onBodyStartGlobal             += CharacterBody_onBodyStartGlobal;
            On.RoR2.PickupPickerController.SubmitChoice += PickupPickerController_SubmitChoice1;
        }
Beispiel #10
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        public override void OnPluginAwake()
        {
            riftChest = PrefabAPI.InstantiateClone(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Rift Lens/UnstableRift.prefab"), "MysticsItems_UnstableRift", false);
            riftChest.AddComponent <NetworkIdentity>();
            PrefabAPI.RegisterNetworkPrefab(riftChest);

            riftPositionIndicator = PrefabAPI.InstantiateClone(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Rift Lens/UnstableRiftPositionIndicator.prefab"), "MysticsItems_UnstableRiftPositionIndicator", false);

            OnRiftLensCostTypeRegister += (costTypeIndex) =>
            {
                riftChest.GetComponent <PurchaseInteraction>().costType = costTypeIndex;
                riftChest.GetComponent <PurchaseInteraction>().cost     = 1;
            };

            //add a custom purchase cost type - we will require the interactor pay with the debuff so that players
            //without the debuff can't help them open chests faster
            CostTypeDef costTypeDef = new CostTypeDef();

            costTypeDef.costStringFormatToken = "COST_MYSTICSITEMS_RIFTLENSDEBUFF_FORMAT";
            costTypeDef.isAffordable          = delegate(CostTypeDef costTypeDef2, CostTypeDef.IsAffordableContext context)
            {
                CharacterBody body = context.activator.gameObject.GetComponent <CharacterBody>();
                if (body)
                {
                    Inventory inventory = body.inventory;
                    return(inventory ? inventory.GetItemCount(MysticsItemsContent.Items.MysticsItems_RiftLensDebuff) > 0 : false);
                }
                return(false);
            };
            costTypeDef.payCost = delegate(CostTypeDef costTypeDef2, CostTypeDef.PayCostContext context)
            {
                CharacterBody body = context.activator.gameObject.GetComponent <CharacterBody>();
                if (body)
                {
                    Inventory inventory = body.inventory;
                    if (inventory.GetItemCount(MysticsItemsContent.Items.MysticsItems_RiftLensDebuff) > 0)
                    {
                        inventory.RemoveItem(MysticsItemsContent.Items.MysticsItems_RiftLensDebuff);
                    }
                }
            };
            costTypeDef.colorIndex = ColorCatalog.ColorIndex.LunarItem;
            CostTypeCreation.CreateCostType(new CostTypeCreation.CustomCostTypeInfo
            {
                costTypeDef = costTypeDef,
                onRegister  = OnRiftLensCostTypeRegister
            });

            NetworkingAPI.RegisterMessageType <MysticsItemsRiftChest.SyncDestroyThingsOnOpen>();
            NetworkingAPI.RegisterMessageType <MysticsItemsRiftLensBehaviour.SyncCountdown>();
        }
Beispiel #11
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        public void Awake()
        {
            Logger = base.Logger;

            On.RoR2.Networking.GameNetworkManager.OnClientConnect += (self, user, t) => { }; // Lets me connect to myself with a second instance of the game. Stops usernames from working properly.

            // On.RoR2.RoR2Application.UnitySystemConsoleRedirector.Redirect += orig => { }; // Stop in-game console from redirecting from base cmd console.
            On.RoR2.Console.Awake += (orig, self) =>
            {
                CommandHelper.RegisterCommands(self);
                orig(self);
            };

            // NetworkingAPI testing
            NetworkingAPI.RegisterMessageType <ExampleMessage>();
        }
Beispiel #12
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        public override void SetupBehavior()
        {
            base.SetupBehavior();
            lunarChimeraSpawnCard    = Resources.Load <SpawnCard>("SpawnCards/CharacterSpawnCards/cscLunarGolem");
            lunarChimeraSpawnCard    = Object.Instantiate(lunarChimeraSpawnCard);
            lunarChimeraMasterPrefab = lunarChimeraSpawnCard.prefab;
            lunarChimeraMasterPrefab = lunarChimeraMasterPrefab.InstantiateClone($"{lunarChimeraMasterPrefab.name}{nameSuffix}");
            CharacterMaster masterPrefab = lunarChimeraMasterPrefab.GetComponent <CharacterMaster>();

            lunarChimeraBodyPrefab              = masterPrefab.bodyPrefab;
            lunarChimeraBodyPrefab              = lunarChimeraBodyPrefab.InstantiateClone($"{lunarChimeraBodyPrefab.name}{nameSuffix}");
            masterPrefab.bodyPrefab             = lunarChimeraBodyPrefab;
            lunarChimeraSpawnCard.prefab        = lunarChimeraMasterPrefab;
            MasterCatalog.getAdditionalEntries += list => list.Add(lunarChimeraMasterPrefab);
            BodyCatalog.getAdditionalEntries   += list => list.Add(lunarChimeraBodyPrefab);
            NetworkingAPI.RegisterMessageType <AssignOwner>();
        }
        public void Awake()
        {
            //UnityEngine.SceneManagement.SceneManager.sceneLoaded += SceneManager_sceneLoaded;
            On.RoR2.UI.ChatBox.Start             += ChatBox_Start;
            On.RoR2.UI.ChatBox.FocusInputField   += ChatBox_FocusInputField;
            On.RoR2.UI.ChatBox.UnfocusInputField += ChatBox_UnfocusInputField;
            NetworkingAPI.RegisterMessageType <Networking.TypingTextMessage>();
            NetworkingAPI.RegisterMessageType <Networking.UnfocusedTextMessage>();

            typingText = CreateTextPrefab(
                "TYPING...",
                "TypingText",
                "",
                2f);
            unfocusedText = CreateTextPrefab(
                "TABBED OUT",
                "UnfocusedText",
                "",
                2f
                );;
        }
 public CRCore3()
 {
     NetworkingAPI.RegisterMessageType <CRMissionNetworkMessage>();
     NetworkingAPI.RegisterMessageType <CRTeleportNetworkMessage>();
     itemCountOverrides.Add("ArmorPlate", 1);
     itemCountOverrides.Add("ArmorReductionOnHit", 3);
     itemCountOverrides.Add("Bear", 1);
     itemCountOverrides.Add("Behemoth", 2);
     itemCountOverrides.Add("Clover", 2);
     itemCountOverrides.Add("FireRing", 1);
     itemCountOverrides.Add("FlatHealth", 10);
     itemCountOverrides.Add("HealOnCrit", 10);
     itemCountOverrides.Add("Icicle", 3);
     itemCountOverrides.Add("Knurl", 5);
     itemCountOverrides.Add("Medkit", 2);
     itemCountOverrides.Add("Plant", 10);
     itemCountOverrides.Add("SecondarySkillMagazine", 10);
     itemCountOverrides.Add("Seed", 20);
     itemCountOverrides.Add("SlowOnHit", 1);
     itemCountOverrides.Add("UtilitySkillMagazine", 2);
     itemCountOverrides.Add("BleedOnHit", 5);
 }
Beispiel #15
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        public void Awake()
        {
            Logger = base.Logger;
            NetworkingAPI.RegisterMessageType <DropItemMessage>();

            IL.RoR2.UI.ItemInventoryDisplay.AllocateIcons += OnItemIconAddedHook;
            IL.RoR2.UI.ScoreboardStrip.SetMaster          += OnEquipmentIconAddedHook;

            RootObject = new GameObject("DropItemsMod");
            DontDestroyOnLoad(RootObject);
            DropItemHandler = RootObject.AddComponent <DropItemHandler>();

            CommandHelper.AddToConsoleWhenReady();

            OnItemIconAdded += (itemIcon) => {
                if (itemIcon.GetComponent <DropItemHandler>() != null)
                {
                    return;
                }

                Func <CharacterMaster> getCharacterMaster = () => itemIcon.rectTransform.parent.GetComponent <ItemInventoryDisplay>().GetFieldValue <Inventory>("inventory").GetComponent <CharacterMaster>();

                var dropItemHandler = itemIcon.transform.gameObject.AddComponent <DropItemHandler>();
                dropItemHandler.SetData(getCharacterMaster, () => PickupCatalog.FindPickupIndex(itemIcon.GetFieldValue <ItemIndex>("itemIndex")));
            };

            OnEquipmentIconAdded += (equipmentIcon) => {
                if (equipmentIcon.GetComponent <DropItemHandler>() != null)
                {
                    return;
                }

                var dropItemHandler = equipmentIcon.transform.gameObject.AddComponent <DropItemHandler>();
                dropItemHandler.SetData(() => equipmentIcon.targetInventory.GetComponent <CharacterMaster>(), () => PickupCatalog.FindPickupIndex(equipmentIcon.targetInventory.GetEquipmentIndex()));
            };
        }
Beispiel #16
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 public override void OnPluginAwake()
 {
     base.OnPluginAwake();
     NetworkingAPI.RegisterMessageType <MysticsItemsRhythmBehaviour.SyncCombo>();
 }
Beispiel #17
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 internal static void Init()
 {
     NetworkingAPI.RegisterMessageType <SyncDiscoverPickup>();
 }
 public override void OnPluginAwake()
 {
     NetworkingAPI.RegisterMessageType <MysticsItemsOmarHackToolBehaviour.SyncUsesLeft>();
 }
 public override void OnPluginAwake()
 {
     base.OnPluginAwake();
     NetworkingAPI.RegisterMessageType <MysticsItemsMysticSwordBehaviour.SyncDamageBonus>();
 }
        public override void SetupAttributes()
        {
            if (ItemBodyModelPrefab == null)
            {
                ItemBodyModelPrefab = Resources.Load <GameObject>(modelResourcePath);
                displayRules        = GenerateItemDisplayRules();
            }
            base.SetupAttributes();

            NetworkingAPI.RegisterMessageType <SyncJarOrb>();
            NetworkingAPI.RegisterMessageType <SyncJarSucking>();
            NetworkingAPI.RegisterMessageType <SyncJarCharging>();

            JarChargeSphere = Resources.Load <GameObject>("@Aetherium:Assets/Models/Prefabs/JarOfReshapingAbsorbEffect.prefab");

            var chargeSphereEffectComponent = JarChargeSphere.AddComponent <RoR2.EffectComponent>();

            chargeSphereEffectComponent.parentToReferencedTransform   = true;
            chargeSphereEffectComponent.positionAtReferencedTransform = true;

            var chargeSphereTimer = JarChargeSphere.AddComponent <RoR2.DestroyOnTimer>();

            chargeSphereTimer.duration = projectileAbsorptionTime;

            var chargeSphereVfxAttributes = JarChargeSphere.AddComponent <RoR2.VFXAttributes>();

            chargeSphereVfxAttributes.vfxIntensity = RoR2.VFXAttributes.VFXIntensity.Low;
            chargeSphereVfxAttributes.vfxPriority  = RoR2.VFXAttributes.VFXPriority.Medium;

            JarChargeSphere.AddComponent <NetworkIdentity>();
            if (JarChargeSphere)
            {
                PrefabAPI.RegisterNetworkPrefab(JarChargeSphere);
            }
            EffectAPI.AddEffect(JarChargeSphere);
            //JarOrbProjectile = PrefabAPI.InstantiateClone(Resources.Load<GameObject>())

            JarOrb = Resources.Load <GameObject>("@Aetherium:Assets/Models/Prefabs/JarOfReshapingOrb.prefab");

            var jarOrbEffectComponent = JarOrb.AddComponent <RoR2.EffectComponent>();

            var vfxAttributes = JarOrb.AddComponent <RoR2.VFXAttributes>();

            vfxAttributes.vfxIntensity = RoR2.VFXAttributes.VFXIntensity.Low;
            vfxAttributes.vfxPriority  = RoR2.VFXAttributes.VFXPriority.Medium;

            var orbEffect = JarOrb.AddComponent <OrbEffect>();

            orbEffect.startEffect    = Resources.Load <GameObject>("Prefabs/Effects/ShieldBreakEffect");
            orbEffect.endEffect      = Resources.Load <GameObject>("Prefabs/Effects/MuzzleFlashes/MuzzleFlashMageIce");
            orbEffect.startVelocity1 = new Vector3(-10, 10, -10);
            orbEffect.startVelocity2 = new Vector3(10, 13, 10);
            orbEffect.endVelocity1   = new Vector3(-10, 0, -10);
            orbEffect.endVelocity2   = new Vector3(10, 5, 10);
            orbEffect.movementCurve  = AnimationCurve.EaseInOut(0, 0, 1, 1);

            JarOrb.AddComponent <NetworkIdentity>();

            if (JarOrb)
            {
                PrefabAPI.RegisterNetworkPrefab(JarOrb);
            }
            EffectAPI.AddEffect(JarOrb);

            OrbAPI.AddOrb(typeof(JarOfReshapingOrb));

            JarProjectile = PrefabAPI.InstantiateClone(Resources.Load <GameObject>("Prefabs/Projectiles/PaladinRocket"), "JarOfReshapingProjectile", true);

            var model = Resources.Load <GameObject>("@Aetherium:Assets/Models/Prefabs/JarOfReshapingProjectile.prefab");

            model.AddComponent <NetworkIdentity>();
            model.AddComponent <ProjectileGhostController>();

            var controller = JarProjectile.GetComponent <RoR2.Projectile.ProjectileController>();

            controller.procCoefficient = 1;
            controller.ghostPrefab     = model;

            JarProjectile.GetComponent <RoR2.TeamFilter>().teamIndex = TeamIndex.Neutral;

            var damage = JarProjectile.GetComponent <RoR2.Projectile.ProjectileDamage>();

            damage.damageType = DamageType.Generic;
            damage.damage     = 0;

            var impactExplosion = JarProjectile.GetComponent <RoR2.Projectile.ProjectileImpactExplosion>();

            impactExplosion.destroyOnEnemy       = true;
            impactExplosion.destroyOnWorld       = true;
            impactExplosion.impactEffect         = Resources.Load <GameObject>("Prefabs/Effects/BrittleDeath");
            impactExplosion.blastRadius          = 4;
            impactExplosion.blastProcCoefficient = 1f;

            // register it for networking
            if (JarProjectile)
            {
                PrefabAPI.RegisterNetworkPrefab(JarProjectile);
            }

            // add it to the projectile catalog or it won't work in multiplayer
            RoR2.ProjectileCatalog.getAdditionalEntries += list =>
            {
                list.Add(JarProjectile);
            };
        }
Beispiel #21
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 internal void Start()
 {
     NetworkingAPI.RegisterMessageType <DropLastItemMessage>();
 }
 internal static void Init()
 {
     NetworkingAPI.RegisterMessageType <SyncConversionMessage>();
 }
Beispiel #23
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        private void Awake()
        {
            Log = new Log(Logger);

            NetworkingAPI.RegisterMessageType <SyncOwner>();
        }
Beispiel #24
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 public void Start()
 {
     NetworkingAPI.RegisterMessageType <ItemPickerInfoMessage>();
     NetworkingAPI.RegisterMessageType <ItemPickerItemsPickedMessage>();
     Logger.LogDebug($"Registered NetMessage Types: {nameof(ItemPickerInfoMessage)}, {nameof(ItemPickerItemsPickedMessage)}");
 }
Beispiel #25
0
        public void Awake()
        {
            SetupConfig();
            NetworkingAPI.RegisterMessageType <Networking.SendToClientsToDeleteIndicator>();
            if (HideDoppelgangerEffect.Value)
            {
                ModifyDoppelGangerEffect();
            }
            if (EnableHealthbar.Value)
            {
                On.RoR2.UI.CombatHealthBarViewer.VictimIsValid += HideHealthbar;
            }
            if (EnablePinging.Value)
            {
                On.RoR2.Util.HandleCharacterPhysicsCastResults += MisleadPinging;
            }
            if (EnableDamageNumbers.Value)
            {
                IL.RoR2.HealthComponent.HandleDamageDealt += HideDamageNumbers;
            }
            if (HideBossIndicator.Value)
            {
                On.RoR2.PositionIndicator.Start += BossIndicatorHiddenWhileCloaked;
            }
            if (HidePingOnCloaked.Value)
            {
                ModifyPingerPrefab();
            }
            //IL.RoR2.Util.HandleCharacterPhysicsCastResults += Util_HandleCharacterPhysicsCastResults1;

            // Character Specific
            if (HuntressCantAim.Value)
            {
                On.RoR2.HuntressTracker.SearchForTarget += HuntressTracker_SearchForTarget;
            }
            if (MercCantFind.Value)
            {
                On.EntityStates.Merc.Evis.SearchForTarget += Evis_SearchForTarget;
            }
            // Squid
            //On.EntityStates.Squid.SquidWeapon.FireSpine.
            if (ProjectileSphereTargetFinderFilterType.Value != 0)
            {
                if (EngiChargeMine.Value || EngiSpiderMine.Value)
                {
                    On.RoR2.Projectile.ProjectileSphereTargetFinder.PassesFilters += ModifyEngiMines;
                }
            }

            // Extra
            if (ShockKillsCloak.Value)
            {
                On.EntityStates.ShockState.PlayShockAnimation += ShockState_StopCloak;
            }
            if (ShockPausesCelestine.Value)
            {
                On.RoR2.BuffWard.BuffTeam += BuffWard_BuffTeam;
            }
            if (IdiotsAllowedNearOutlets.Value > OutletForkEnum.None)
            {
                On.RoR2.SurvivorCatalog.Init += AddShockOrStunToSurvivors;
            }

            // AI
            if (EnemyAIChange.Value)
            {
                On.RoR2.CharacterBody.RemoveBuff_BuffIndex += AlertEnemiesUponUncloak;
            }

            // Items
            // DML + ATG
            if (MissileIncludesFilterType.Value != 0)
            {
                On.RoR2.Projectile.MissileController.FindTarget += MissileController_FindTarget;
                if (MissileIncludesHarpoons.Value)
                {
                    On.EntityStates.Engi.EngiMissilePainter.Paint.GetCurrentTargetInfo += Paint_GetCurrentTargetInfo;
                }
            }
            // BFG / Huntress' Glaive / Ukulele / Razorwire / CrocoDisease / Tesla
            if (LightningOrbIncludesFilterType.Value != 0)
            {
                On.RoR2.Orbs.LightningOrb.PickNextTarget += LightningOrb_PickNextTarget;
            }
            // Little Disciple / N'kuhana's Opinion
            if (DevilOrbIncludesFilterType.Value != 0)
            {
                On.RoR2.Orbs.DevilOrb.PickNextTarget += DevilOrb_PickNextTarget;
            }
            if (MiredUrn.Value)
            {
                On.RoR2.SiphonNearbyController.SearchForTargets += SiphonNearbyController_SearchForTargets;
            }
            // Ceremonial Dagger
            if (ProjectileDirectionalTargetFinderFilterType.Value != 0)
            {
                On.RoR2.Projectile.ProjectileDirectionalTargetFinder.SearchForTarget += ProjectileDirectionalTargetFinder_SearchForTarget;
            }
            if (RoyalCap.Value)
            {
                On.RoR2.EquipmentSlot.ConfigureTargetFinderForEnemies += EquipmentSlot_ConfigureTargetFinderForEnemies;
            }

            On.RoR2.CharacterBody.AddTimedBuff_BuffDef_float_int += CharacterBody_AddTimedBuff_BuffDef_float_int;
        }
 public override void OnPluginAwake()
 {
     NetworkingAPI.RegisterMessageType <MysticsItemsManuscript.SyncAddBuff>();
     NetworkingAPI.RegisterMessageType <MysticsItemsManuscript.SyncRemoveBuff>();
 }
Beispiel #27
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 public static void Init()
 {
     NetworkingAPI.RegisterMessageType <SyncAnimationToServer>();
     NetworkingAPI.RegisterMessageType <SyncAnimationToClients>();
 }
 private void RegisterNetworkMessages()
 {
     Log.Debug("Registering custom network messages needed for GradiusOption...");
     NetworkingAPI.RegisterMessageType <SyncOptionTarget>();
 }
Beispiel #29
0
 public override void OnPluginAwake()
 {
     base.OnPluginAwake();
     NetworkingAPI.RegisterMessageType <MysticsItemsDeathCeremonyMark.SyncMarked>();
 }
Beispiel #30
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 public override void OnPluginAwake()
 {
     base.OnPluginAwake();
     NetworkingAPI.RegisterMessageType <MysticsItemsFragileMaskBehaviour.SyncMaskSetActive>();
 }