Beispiel #1
0
 private void Awake()
 {
     anim = GetComponent <Animator>();
     nwm  = GetComponent <NetworkWeaponManager>();
     DeathCam.SetActive(false);
     SetDefaults(100, 0);
 }
Beispiel #2
0
    private void Start()
    {
        networkWeaponManager = gameObject.GetComponent <NetworkWeaponManager>();

        networkInstantiate = clientSceneManager.GetComponentInChildren <NetworkInstantiate>();

        foreach (Weapon weapon in weapons)
        {
            if (weapon != null)
            {
                weaponViewModels[0] = weapon.initialize(viewModelPosition, clientSceneManager.getID());
            }
            viewModelAnimators[0] = weaponViewModels[0].GetComponent <Animator>();
            weapons[0].setAnimator(viewModelAnimators[0]);
        }
    }
Beispiel #3
0
    private void Start()
    {
        portInput.text  = "3000";
        mainThreadQueue = new Queue <string>();

        //localRemoteController = playerTransform.gameObject.GetComponentInChildren<RemoteController>();
        raycastWeapons     = playerTransform.gameObject.GetComponent <NetworkWeaponManager>();
        playerMovement     = playerTransform.GetComponent <PlayerMovement>();
        playerHealth       = playerTransform.GetComponent <PlayerHealth>();
        networkInstantiate = GetComponent <NetworkInstantiate>();
        ragdollSpawner     = GetComponent <RagdollSpawner>();

        //localRemoteController.enabled = false;
        playerMovement.enabled = true;

        if (raycastWeapons != null)
        {
            raycastWeapons.enabled = true;
        }
    }