/// <summary>
 /// Calls a GetComponentInChildren in the gameObject that we are referencing.
 /// </summary>
 /// <typeparam name="T">Type of the component that we want to get.</typeparam>
 /// <returns>The component if found, otherwise null</returns>
 public T GetComponentInChildren <T>() where T : Component
 {
     return(exists ? _networkView.GetComponentInChildren <T>() : null);
 }