Beispiel #1
0
 void Start()
 {
     sector = Object.Instantiate(Resources.Load <GameObject> ("levelPublic/ShootSector")) as GameObject;
     sector.SetActive(false);
     GameObject.DontDestroyOnLoad(sector);
     sm      = GetComponent <ShootManager> ();
     attr    = NetworkUtil.GetAttr(this.gameObject);
     sm.attr = attr;
 }