void Start() { Debug.Log("START NETWORKING"); instance = this; Debug.Log(fnConnectResult("", 100000, "")); int ht = Convert.ToInt32(createBoard.instance.gridHeight); int wt = Convert.ToInt32(createBoard.instance.gridWidth); Debug.Log(ht + "," + wt); for (int i = 0; i < ht; i++) { for (int j = 0; j < wt; j++) { string celln = "cell_" + i.ToString() + "_" + j.ToString(); GameObject t = GameObject.Find(celln); gridCells.Add(t); } } //gridCells[11].gameObject.renderer.material.color = Color.black; }
void Start() { Debug.Log("START NETWORKING"); instance = this; Debug.Log( fnConnectResult("", 100000, "") ); int ht = Convert.ToInt32(createBoard.instance.gridHeight); int wt = Convert.ToInt32(createBoard.instance.gridWidth); Debug.Log(ht + "," + wt); for(int i = 0; i < ht; i++) { for(int j = 0; j < wt; j++) { string celln = "cell_" + i.ToString() + "_" + j.ToString(); GameObject t = GameObject.Find(celln); gridCells.Add(t); } } //gridCells[11].gameObject.renderer.material.color = Color.black; }