// Server rejected transform message - force the local player object to what server said private void HandleNoTransform(ISFSObject dt) { int userId = dt.GetInt("id"); NetworkTransform ntransform = NetworkTransform.FromSFSObject(dt); if (userId == smartFox.MySelf.Id) { // Movement restricted! // Update transform of the local object ntransform.Update(PlayerManager.Instance.GetPlayerObject().transform); } }