Beispiel #1
0
        public void Initialize(GameRoomMessagingHub messagingHub, NetworkServer networkServer, GameLiftServer gameLiftServer)
        {
            if (messagingHub == null || networkServer == null || gameLiftServer == null)
            {
                UnityEngine.Debug.LogError("GameRoomContext can not be initialized.");
                return;
            }

            _MessagingHub   = messagingHub;
            _NetworkServer  = networkServer;
            _GameLiftServer = gameLiftServer;

            _MessagingHub.OnReceivedSystemUserIdAsObservable()
            .Subscribe(networkClientUser =>
            {
                bool contained = _NetworkClientUsers.ContainsKey(networkClientUser.UserId);

                bool accepted = true;
                if (!_IsLocalServer)
                {
                    accepted = _GameLiftServer.AcceptPlayerSession(networkClientUser.UserId);
                }

                if (!contained && accepted)
                {
                    _NetworkClientUsers.Add(networkClientUser.UserId, networkClientUser);
                }
                else
                {
                    _NetworkServer.DisconnectClient(networkClientUser.ClientId, "Cannot accept system user id");
                }
            })
            .AddTo(this);

            _MessagingHub.OnReceivedPlayerEjectionAsObservable()
            .Subscribe(player =>
            {
                string userId = player.UserId;
                if (_NetworkClientUsers.TryGetValue(userId, out NetworkClientUser networkClientUser))
                {
                    _NetworkClientUsers.Remove(userId);
                    _GameLiftServer.RemovePlayerSession(networkClientUser.UserId);
                    _NetworkServer.DisconnectClient(networkClientUser.ClientId, "PlayerEjection");
                }
            })
            .AddTo(this);

            _NetworkServer.OnClientDisconnectedAsObservable()
            .Subscribe(clientId =>
            {
                var networkClientUser = _NetworkClientUsers.Select(kv => kv.Value).FirstOrDefault(v => v.ClientId == clientId);
                if (networkClientUser != null)
                {
                    _NetworkClientUsers.Remove(networkClientUser.UserId);
                    _GameLiftServer.RemovePlayerSession(networkClientUser.UserId);
                }
            })
            .AddTo(this);
        }
Beispiel #2
0
        public override void KickClient(string reason)
        {
            string result = "";

            result  = $"\n\nMESSAGE FROM SERVER:\n\nYou have been disconnected for the following reason(s): {reason}\n\n";
            result += "Thank you for your support! Please come back and try again!\n\n";
            Console.WriteLine(result);
            NetworkServer.DisconnectClient(this, result, reason);
        }