Beispiel #1
0
 public void SetCurrentPlayer(GameObject obj, PawnColor pawn_col)
 {
     if (PlayerSelection.isNetworkedGame)
     {
         nm_server.UpdateDiceValue(obj.GetComponent <PlayerMovement>().diceRoll);
         nm_server.SetPlayerOverNetwork(obj.name);
     }
     else
     {
         if (canSelectPlayer)
         {
             if (currentPlayerTurn == pawn_col)
             {
                 currentPlayer = obj;
                 obj.GetComponent <PlayerMovement>().MoveCharacter();
                 EventManager.PlayerSelected();
                 AudioManager.Instance.PawnMove(true);
                 AudioManager.Instance.ClickPawns();
             }
             canSelectPlayer = false;
         }
     }
 }
 public void CmdSetplayer(string Name)
 {
     nm_server.SetPlayerOverNetwork(Name);
 }